Next up
this is a topdown engine I've been working on recently. It's very early in development and is missing a LOT of features I plan on using in a potential upcoming game.
sw2 npc test
This is the current build of Team Fortress: Tower Defense.
Things to do: Npcs Demolish UI Battle Buddy UI (call for backup basically) Finish/Polish the current map.
I plan on pushing some updates to the game after the gamejam as well.
sw3 isn't all it's cracked up to be
mfw sky sends a sw3 download link
Working on a TF2 styled tower defense game for BungerDev's D7 Gamejam. I plan on many features in game that take inspiration from TF2's mechanics, Such as the sentry deployment and different classes (bots).
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.











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