UDAG 0.3 changelog:
Fixed:
>Craft recipes
-Knife
-Thighhighs
-Sleeves
-Chicken ingot
-Peanut butter
-Ant treat
>Mollow
-Movement
-Player sense
>Hand slot cant be selected on click
>Some furniture cant be picked up with object backpack
>Containers shows unknown items name
>Small chest texture mipmaps
>Item crafts
-Cement
>Item stock sell price
>Player can crouch through blocks
>Golden skull curse
-Player's corpse gets saved
>Music doesnt play when game is paused
>Drinking items sound
>Duplicated hints
>Fish hitbox
>Broken containers drops items w\o properties
>Collect machine
-Resets current save slot
-Items grid goes beyond interface borders
Changed:
>Mollow
-Teeth drop probability
>Item upgrades
-Sledgehammer
-Chisel
-Knife
-Purse
>Item repair
-Chisel
-Knife
-Sword
-Iron mace
-Pants
-Old jacket
-Old pants
-Old boots
>Item prices
-Portable laser
-Hint machine
-Centrifuge
>Shop
-Added items
>Vinyl discs music
>Containers interaction
>Urchins
-Damages player when picked up if player has no equipped glove
>Rock leech
-Drops flesh if damaged
-Damage zone
-Damage recieve
-Health
>Home expand menu
-Hover over items to show their names
>Minimap level display
>Drag-and-drop system
>Hint menu
-Removed second money counter
-Design
>Gato queque
-Interaction
>Guide book spawn probability
>Water shader
Added:
>7 items
>Underwater effect
>
>1 creature
Misc:
>Changed home tiles logic
Plans for 0.4:
>Localization
>Custom key bindings
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