
Ufa, hoje terminei o menu de Pause e LogoScreen (agora com save e load funcionando). Todas essas opções já são funcionais. Amanhã fazer tela de título e créditos e se tudo der certo sexta lanço o jogo, YAAAY
Next up
I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh
My #indiegame Breath will soon receive some updates with improved visuals, bug fixes, new title screen, etc. Pro-tip: now for the spider stick to the wall you need to jump!
Breath is on #Steam! #indiedev
Pt-Br:
YAY, I did it :D Pretty happy with this effect, simple but gives more life to the game
Bora participar de uma #gamejambr para conhecer uns servers do discord? É possível participar jogando e votando também: https://itch.io/jam/jamconjunta Se tiver um server e quiser entrar também só me dar um toque!
Wings animation are way better. Other visual improvements can also be noticed on video. #screenshotsaturday PT-BR:
New build, more bugs fixed, I think now there is not any major bug... I hope =x #indiegame #gamedev #BreathGame
Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.
The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:
I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:










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