Ufa, hoje terminei o menu de Pause e LogoScreen (agora com save e load funcionando). Todas essas opções já são funcionais. Amanhã fazer tela de título e créditos e se tudo der certo sexta lanço o jogo, YAAAY
Next up
It has been some time since I last posted a devlog... it is not much, but here you can see that now your flight will have more clear instructions and some plataform tests I've been working on ;)
Breath is already available on Steam, update soon! PT-BR:
Yeah, I noticed I put the wrong date on Breath sales... it was supposed to end today, but I defined it to next saturday. As a sorry, extended till tomorrow. Promotion still on, buy now and get a free #steam key! #indiegame
YAY, I did it :D Pretty happy with this effect, simple but gives more life to the game
New build, more bugs fixed, I think now there is not any major bug... I hope =x #indiegame #gamedev #BreathGame
The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:
Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.
My #indiegame Breath will soon receive some updates with improved visuals, bug fixes, new title screen, etc. Pro-tip: now for the spider stick to the wall you need to jump!
Breath is on #Steam! #indiedev
Pt-Br:
Yeah, I got the crown... many times... for testing purposes, but still... store.steampowered.com/app/1475350/Breath/ #gamedev #devlog #indiegame #steam
I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:
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