Game
Belgrad: Curse of the Castle
7 years ago

Uh... I sorta did a little something related to this...


Honestly, I can’t decide on any one game to make these days, but this is one of many possibilities of games I may be working on. I just don’t feel like working on Laser Dave, and I’ll probably hide that from this site.

The truth is, I’m somewhat in a rut. It would help if I had a better computer or something.

Anyway, have a screenshot.

5d0b3a74ca9d8.png


0 comments

Loading...

Next up

Screenshots for Belgrad: Curse of the Castle

As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

Something in the plan for this game will change. With any luck, it will be a change for the better.

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

...let me be honest, the convention level isn't working well as a platformer.

So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.

When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.

Of course, in the world of sprite art, that doesn't leave many options.

In case anyone forgot, robots explode.

So do robot maids.

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.