Game
Belgrad: Curse of the Castle
8 years ago

Uh... I sorta did a little something related to this...


Honestly, I can’t decide on any one game to make these days, but this is one of many possibilities of games I may be working on. I just don’t feel like working on Laser Dave, and I’ll probably hide that from this site.

The truth is, I’m somewhat in a rut. It would help if I had a better computer or something.

Anyway, have a screenshot.

5d0b3a74ca9d8.png


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Trust me, this is part of the process of making cinematics.

If I can't do Sega CD-style, but don't want to resort solely to visual-novel style, I'll take Sierra-Adventure-Game on CD route.

I probably should continue work on the final boss, but I wanted to show you what else I've been working on with this game.

Title menus are really important for home releases, and Game Overs are for less casual gamers.

Almost there...

Thankfully, the fingers can be flipped around for the opposite direction.

Screenshots for Belgrad: Curse of the Castle

Cutscene work begins with drawing backgrounds.

...maybe I made Timothy's hospital bed too small.

This will be the last Bonus Stage I'll make for the game, because all the others are already developed.

Hopefully, there'll be more than dodging space potatoes, and I'll fix the HUD to not be the same one as the racing section.

We aren't in deep space. We're above the earth. There are no space potatoes above the earth. There's space debris, though.

The real trick now is figuring out what the starbase you're flying into looks like.

I forgot I designed the auctioneer recently. If there are robot maids, there are robot butlers, too.

...and yes, I did get inspiration from Jughead. What was your first clue?

Testing out a tentacle...

Nobody's going to mind a time-limited Bonus Stage as long as it's not mandatory to beat it, right?

...and nobody will mind if the developer himself has a hard time with it, either, right?