Game
Belgrad: Curse of the Castle
8 years ago

Uh... I sorta did a little something related to this...


Honestly, I can’t decide on any one game to make these days, but this is one of many possibilities of games I may be working on. I just don’t feel like working on Laser Dave, and I’ll probably hide that from this site.

The truth is, I’m somewhat in a rut. It would help if I had a better computer or something.

Anyway, have a screenshot.

5d0b3a74ca9d8.png


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"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

Do you know how hard it is to get THIS shot?

Like I said, I'm making level thumbnails for the Level Select screen. Also, this gives you a good idea how big the max health bar is.

Screenshots for Belgrad: Curse of the Castle

Well, finding glitches was bound to happen.

In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.

I'd better fix that, THEN shrink the gap behind the boss.

I did Attract Mode first.

She can pwn on her own for the first four mainline levels for 30 seconds each.

If you think YOU're asking "Is it done yet? Is it done yet? Is it done yet?" then just imagine how I feel every time I have to add little details and bug fixes.

...I'd better make a trailer or pitch reel.

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.

Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.

Testing out a tentacle...

Playing around with the title is only the start of a title sequence.