Game
Belgrad: Curse of the Castle
7 years ago

Uh... I sorta did a little something related to this...


Honestly, I can’t decide on any one game to make these days, but this is one of many possibilities of games I may be working on. I just don’t feel like working on Laser Dave, and I’ll probably hide that from this site.

The truth is, I’m somewhat in a rut. It would help if I had a better computer or something.

Anyway, have a screenshot.

5d0b3a74ca9d8.png


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This boss is done, more or less.

I'm gonna try to work in a different department.

Here. For reference.

For this one picture, they're either getting PS4'd, or they get faces.

I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.

...but maybe I shouldn't use circles for the whip.

Screenshots for Belgrad: Curse of the Castle

Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.

...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.

I felt like I needed to punch up these level intros.

The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.

I've been working on a moving pulley that activates when you grapple to it. If it moves you into a solid block, you let go.

...now I've gotta figure out Mag-Nia and her amazing weapons.

Despite all this work on the top-down segments, I'm not vibing with 'em.

...might as well send this into Bonus Stage purgatory, and make an additional platform stage.

Now, if I have enough motivation for Mode 7 stages, though...

...so much for that zany scheme.

Let's see if I can do something else.

I'm feeling a bit more off than usual today.

Here, have some smaller weapons.