Game
Belgrad: Curse of the Castle
8 years ago

Uh... I sorta did a little something related to this...


Honestly, I can’t decide on any one game to make these days, but this is one of many possibilities of games I may be working on. I just don’t feel like working on Laser Dave, and I’ll probably hide that from this site.

The truth is, I’m somewhat in a rut. It would help if I had a better computer or something.

Anyway, have a screenshot.

5d0b3a74ca9d8.png


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I've been working on some character portraits. Since I've got six out of eight levels, I might as well focus on story elements like this one.

Now I can't stop thinking about Tony Jay's voice in Time Bandits.

This is the driving sequence in action.

I don't have any original music for that part, and I can imagine that passing-through-flags sound getting annoying after a while.

Almost there...

There's gonna be a second driving section without walls later.

How did you expect a backpack to talk?

Like I said before, draw_background_tiled_ext() can't do rotation. ...but if I'm not rotating, I can use it without consequence for an infinite floor.

I'm gonna work on a system for the road to constantly spawn objects as I move forward in a sequence.

Well, I got the brain in a jar, and finished making the level.

Now, what's that brain gonna do? I figure it'll electrify itself if you get into its personal space, and send out two robot minions after you, but still, what else?

Testing out a tentacle...

Maybe this thing needs to be in a big jar.

All this work to get punched in the face.

Screenshots for Belgrad: Curse of the Castle