Since the Suzy Side Story is taking longer to develop than expected, we have decided to put out this "Preview" release, which strips away all the Suzy additions and keeps all the other changes we made.
We are releasing it separately from the main version (v4.2.4) due to a higher risk of game-breaking bugs.
General Fixes:
Updated CORE, Hotland, and Hotel sprites.
Updated True Lab sprites.
Updated Dogi's sprites.
Updated Papyrus' sprites.
Updated Monster Kid's sprites.
Updated Mettaton's sprites.
Updated Asgore's sprites.
Updated Asriel's sprites.
Updated Flowey's sprites.
Updated Rouxls Kaard's sprites.
Updated Greater Dog's sprites.
Updated Ice's sprites.
Updated the Ruins' sprites.
Updated Snowdin Town's layout.
Updated the Human's sprites.
Updated the "Bring It In" sequence.
Updated the house next to Napstablook's.
Updated various backgrounds.
Updated Mad Mew Mew's talk sound.
Updated Burgerpants' talk sound.
Updated SPAREing.
Updates the Save Point sprites.
Updated the dusting effect.
Updated HUD to use different font.
Updated Monster Kid to follow you better.
Updated various text to be more consistent.
Updated "MISS" to "0" for various moments.
Made the Teen Club hint more obvious.
Made Lesser Dog evacuate on Genocide.
Reduced Hotel alarm speed.
Reduced "Connection System" moments.
Rebalanced Mirror Monster: Added more reaction frames, reduced damage and hitbox size, and decreased defense.
Fixed call sprites being used when they're not supposed to.
Fixed Shimmering Monsters being more common than they're supposed to.
Fixed Papyrus' door being unlocked when it shouldn't have.
Fixed RG03 and RG04 having incorrect positioning.
Fixed New Home skipping a room.
Fixed Glyde locking movement if encountered one way.
Fixed a Froggit NPC not getting destroyed properly.
Fixed the Chilldrake NPCs appearing incorrectly.
Fixed the exhaust population encounter happening multiple times.
Fixed Mettaton registering text in your essay when there was nothing written.
Fixed the game crashing without FileManager.dll.
Fixed the Real Knife using the Toy Knife's sprite.
Fixed an Echo Flower using Asgore's voice erroneously.
Fixed various depth-related bugs.
Fixed some spelling errors.
Removed Spamton.
Additions:
Added bullets fading out at the end of a turn.
Added a Soul Vision segment to the steamers in Hotland.
Added music pitchdown on higher LV.
Added Low HP effects to various enemies.
Added Final Froggit's and Knight Knight's Shimmering variants.
Added betray mechanics to Hitch and Portabie.
Added bullet grazing.
Added an outline to the bullet box and textbox.
Added battle background fading.
Added menu easing.
Added unique elevator button sprites.
Added a Tsunderplane and Pyrope encounter.
Added a unique interaction with Flowey when resetting during the Asriel Fight.
Added a colored battle box for the "New Battle Menu" setting.
Added a shorter version of the long hallway after the Toriel's "Independence Test".
Added a skip to the Game Over sequence.
Added Wrist Protector persistence through the strongest of resets.
Added snow stepping effects.
Added music slowdown (package deal with Jerry).
Added a small chance of encountering three Jerries... what the heck (hell).
Added stereo effects.
Restored unused Mirror Monster track to now play in Genocide.
Added blue bridge seeds as a random chance.
Added afterimages to various sprites.
Added easier versions of Asgore's attacks to Hard Mode Toriel.
Added more Alphys interactions when returning to the Lab before Mettaton EX.
And that's all for this one! There were a few more things we wanted to add, but we also wanted to push out this release just in time for Deltarune Chapter 1's anniversary (and Halloween). Consider this a Treat, after last time's Trick!
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