Hello. It has been a rough 3 months since we didnt provide any progress so we hope this devlog will make up for it so lets begin talking about the games general changes.
Most other devlogs wont take that long this game was just in a very stagnant state for these past months
Game rebrand
Weve rebranded the game from "Undertale broken soul" to "Undertale Fractured" maily because the old name was too generic and less thought of, fractured describes the state the underground was in after the exiled queen ending which this game follows. The other reasons are writing purposes which I will not share. Anyway now onto the main progress.
Spriting
The spriting has evolved a lot since the last devlog, the ruins have changed a lot and have probably reached their final version, I will not share them for the sake of the repetitive showcase of the same modified assets.
First off. Both Sky and Lilys design got both Updated to be more modern and detailed since we have chosen a path where the artstyle is more far from Undertale.
By @bL1SsGD with the help of mr_lightness


With @banane-lucie weve started designing the UI for Fractured especially the overworld with the menu and the dialogue boxes. Check them out.

Made by @banane-lucie

Made by @bL1SsGD
@forboy324 has also been helping a lot to finalize the ruins tileset and intro panels, we wont be showing them however to not show everything thats gonna be in game
We have started working on the Tilesets of the Powerplant area but the concepts are still very scratchy so they will not be shown for now.
For the future we are planning to release a game over screen over on youtube with the soundtrack tied to it so dont hesitate to check it out when it releases
Composing
As you all may have guessed from the future game over screen we have released a new Soundtrack on the Gamepage "Redemption" which is the game over theme. Weve hired a new musician so we have picked the pace back up with the music making despite exams taking a toll on the team.
Writing
Weve made huge progress in terms of writing including the characters and the story doc, lots of plot changes have been made with the help of outside consultant feedback, but co-writers is overall doing a super great job at keeping things consistent and interesting overall.
Programming
@SkyeScreen has recently been helping with the engines implementation and we are now working on implementing rooms and a lighter version of the UI shown earlier considering it is just for the ruins.
The battle system was scripted and is now being implemented too, although the rythm could be a lot faster
Team applications
Due to our desperate need of Coders we've opened Godot coders applications and Artists applications especially pixel artists so the complementary work goes on in a faster pace.
Godot coder application: https://forms.gle/ULn5iXhbrGbRuwW98
Artists application:
https://forms.gle/16shHjzr4KYAdJXN9
[You must be 13 or older to apply]
New team members
Speaking of. We would like to thank the new team members who have joined the team to thank their contribution so far.
@alixalien : promotional artist
Mr_turbowrap: musician
Kirena_jana: concept artist
Constbl: Writer
Other applications have been all refused or team members who left during that time.
And thats all for this devlog! Apologies for the wait and some things will still get published more individually along with devlogs that wont take as much time.
See you later
-bL1SsGD
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