Another year has come and gone... It felt so short! But also there are certain things where I'm like "That was this year??"
Anyways, 2.1.4! A few patches and minor additions, this will probably be the last update for a long while.
2.1.4 Changelog
Added El Bailador as an NPC on the True Pacifist Epilogue in the room you 'battle' him.
Added a way to view the Photo in both True Pacifist ending variations.
Added a TALK dialogue that went unused due to an error when backtracking to Papyrus's boss room.
Removed certain name easter eggs.
Fixed issues with borders in some resolutions.
Fixed an issue when being taken to a website from the Mod Credits in most browsers.
Fixed an issue with the ghost's faces appearing further left than they should in a couple talk dialogues.
Fixed some typos and indent errors.
Fixed some layering errors.
Fixed certain lines being skipped if you talked before a cutscene that changed that room's talk dialogue.
Fixed a certain character not disappearing after conditions are met.
Fixed an issue with the Joystick Config screen.
Fixed other miscellaneous bugs.
As always, if you find any bugs or glitches, let me know!
Random Shinix Mods
In case you've seen MelonGod's videos, you'll know that I've made a few mods for them to play, but had never released them publicly. I thought I might as well, so I uploaded most of them here!
They're nothing to exciting, but check them out if any seem interesting to you!
Dev Stream
By the way, in case you missed it, I did a Developer Commentary stream of Red & Yellow during UTY's 2nd anniversary! It was a pretty useful way to scout for bugs, and I tried to keep it engaging, despite my poor talking skills. I feel like the build I played was ever so slightly different than the normal one, though...
There were a few technical issues during it, so it's split in two parts.
https://www.youtube.com/live/5FF1nqUQXdQ?si=FO2kLsLPYzf87J9j
https://www.youtube.com/live/B-IW3PCMw_c?si=wW3PMK6Azl8YUx0w
The Next Major Update
3.0... SSS... The Big One... The Update That Actually Lets You Explore The Steamworks... You're probably wondering how that's going.
All I can really say for now is that it's coming along, slowly.
I don't like giving percentages or anything of the sort, since I think that just builds a lot of expectations and puts too much pressure on the dev team, but to give you an idea, of the 3 major areas:
One has the beginning and ending of the area relatively fleshed out, a major character design made, and a few bits of rough dialogue written.
One has its plot fairly well fleshed out, major characters' personalities, role, and some interactions laid out, a few enemy and NPC designs, some room layouts, a few song concepts, etc.
...And one has like two paragraphs written for it in the Master Document.
I decided its better to progress area by area, because it feels more engaging and like the mod is actually progressing that way.
I can also say that along with these new areas, there will also be two new minor gameplay features that should keep the rest of the game a bit more interesting to go through once more!
I feel it necessary to add that it will be a long time before this update gets released. Maybe a year, maybe even longer. I hope you'll all get to enjoy everything I've been thinking of for the past few months, regardless of how long it takes :)
I'll have more to share with you in 2026!
Until then, stay tuned! and Happy New Year!










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