Game
Undertale Red & Yellow
1 month ago

Undertale Red & Yellow - 2.1.4 Changelog and a few other things.


Another year has come and gone... It felt so short! But also there are certain things where I'm like "That was this year??"
Anyways, 2.1.4! A few patches and minor additions, this will probably be the last update for a long while.


2.1.4 Changelog

  • Added El Bailador as an NPC on the True Pacifist Epilogue in the room you 'battle' him.

  • Added a way to view the Photo in both True Pacifist ending variations.

  • Added a TALK dialogue that went unused due to an error when backtracking to Papyrus's boss room.

  • Removed certain name easter eggs.

  • Fixed issues with borders in some resolutions.

  • Fixed an issue when being taken to a website from the Mod Credits in most browsers.

  • Fixed an issue with the ghost's faces appearing further left than they should in a couple talk dialogues.

  • Fixed some typos and indent errors.

  • Fixed some layering errors.

  • Fixed certain lines being skipped if you talked before a cutscene that changed that room's talk dialogue.

  • Fixed a certain character not disappearing after conditions are met.

  • Fixed an issue with the Joystick Config screen.

  • Fixed other miscellaneous bugs.

As always, if you find any bugs or glitches, let me know!


Random Shinix Mods

In case you've seen MelonGod's videos, you'll know that I've made a few mods for them to play, but had never released them publicly. I thought I might as well, so I uploaded most of them here!

They're nothing to exciting, but check them out if any seem interesting to you!


Dev Stream

By the way, in case you missed it, I did a Developer Commentary stream of Red & Yellow during UTY's 2nd anniversary! It was a pretty useful way to scout for bugs, and I tried to keep it engaging, despite my poor talking skills. I feel like the build I played was ever so slightly different than the normal one, though...

There were a few technical issues during it, so it's split in two parts.

https://www.youtube.com/live/5FF1nqUQXdQ?si=FO2kLsLPYzf87J9j

https://www.youtube.com/live/B-IW3PCMw_c?si=wW3PMK6Azl8YUx0w


The Next Major Update

3.0... SSS... The Big One... The Update That Actually Lets You Explore The Steamworks... You're probably wondering how that's going.
All I can really say for now is that it's coming along, slowly.
I don't like giving percentages or anything of the sort, since I think that just builds a lot of expectations and puts too much pressure on the dev team, but to give you an idea, of the 3 major areas:

  • One has the beginning and ending of the area relatively fleshed out, a major character design made, and a few bits of rough dialogue written.

  • One has its plot fairly well fleshed out, major characters' personalities, role, and some interactions laid out, a few enemy and NPC designs, some room layouts, a few song concepts, etc.

  • ...And one has like two paragraphs written for it in the Master Document.

I decided its better to progress area by area, because it feels more engaging and like the mod is actually progressing that way.
I can also say that along with these new areas, there will also be two new minor gameplay features that should keep the rest of the game a bit more interesting to go through once more!
I feel it necessary to add that it will be a long time before this update gets released. Maybe a year, maybe even longer. I hope you'll all get to enjoy everything I've been thinking of for the past few months, regardless of how long it takes :)
I'll have more to share with you in 2026!
Until then, stay tuned! and Happy New Year!

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