Next up
Thank you all for the 30 subscribers! Yall made unimaginable numbers. All features from the previous post are here (testing). if I ever find any bug in it, I'll roll back to 0.0.3. Good time to go on. As you can see, i tried upscaling cap. Your thoughts?
felt targeted
Metal Jerry appears.
Undertale Savemod - 1.1.5 - first stable release. What's new:
- map view is working up to room 50
- fixed persistency (again)
- fixed silent game after save menu
- renaming fixed
- fixed incorrent load bug
- fixed bg bug
Undertale Savemod 1.1.5 - second stable release. Changelog pt.1:
- fixed linux save deletion dispossibility
- half-fixed persistency (6x time)
- reset is came back to canon
- map ids was made up to spaghetti room
I have 9 points long list of "updated" fixes. More coming later and it will be released in a heap in which will be no plot expansion, just technical work and polishment.
Awkardly long dogbass.
lump of sans.
The debug mode is now protected by md5... I just find it funny. And, there was an occasion when I accidentally published a debug build. With the crypto key for debug, I will not ever have this headache.
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