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29
Game
Cobalt Moon
3 months ago

Unfortunately, it doesn't seem like Godot has a good way to sync up particles with sound effects. But if you have a sound looping at approximately the same rate, you can't really pick up the difference




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As a reminder, this version of Cobalt Moon has been cancelled. You can follow updates on the new version here: https://gamejolt.com/games/cobaltmoon/843959

"I think you've drawn enough pose sprites." "NO."

Thanks to @Shori-shita for the suggestion, I made the cannon shoot a teensy bit farther. Unfortunately, I couldn't get it much farther out than that while still hitting the player

Happy #WIPWednesday!

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Here's the new mission select screen! Featuring sprite Akio. His posture has not improved

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We got taunts! Not as many as the original unity build, but still

The game over screen. As I said before, you know it's serious when the hero de-transforms

Happy #WIPWednesday!

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Making some art?

Practicing a song?

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