Happy Holidays and Welcome back everyone!
So, yeah, we made our way into the biggest event of UT/DT community, the UNDEREVENT!
This was an unique opportunity and we are really happy with it!
Shoutout to Octo, Rusty and the whole organization team of the event for busting their asses to make sure this year was even bigger and better than the last one!
If you haven't seen the event, we huge recommend you to do it, there's a huge amount of amazing projects that also deserves a lot of attention!
Also we're gonna leave the link to our trailer if you (somehow) didn't see it during the event.
Finally, a huge shoutout to Dendy aswell as Synth Mints, without them the trailer couldn't have been possible!
Here's the Soundcloud link of the song if you want to listen it non-stop from now on.
The development has been a bit slow lately, we are focusing on doing an overhaul of everything we got, since some of the assets could use an update or some small tweaks.
Most of the overhauling it's being done to the Overworld, we want to make "Our Home" an interesting place to explore.
This is one of the new rooms that we are working on, some of these rooms are meant to replace existing ones, sometimes being bigger.
In addition to that, bigger rooms mean more space to explore, so why don't add some weird-looking alleys? Nothing more than some smelly garbage and moss here and there, but who knows what this kind of rooms could hide.
And finally a look to the updated background of "Our Home".Dev Comment - OcasCraft: I wanted to update this one for a while, it felt a little off once i got a bit more experience in doing Overworld stuff.
After some OBLIGATORY training sessions from Papyrus to Sans to be a royal guard, he managed to learn some new tricks!
As seen in the Underevent trailer, we added some new platform mechanics, let's take a look!
Blue platforms works as a trampoline, it will give you a boost an infinite amount of times.
Purple platforms works almost like the blue ones, except THEY DON'T. Purple platforms will stick you to it's surface, making it unable for you to jump!
Orange platforms will always move it's surface to one direction, left or right, you'll me dragged with it, you can't allow yourself to stand there a do nothing, KEEP MOVING!
Even if small, there's a portion of the new stuff that's from the battle, like this new SIDE BLASTER! A simplified way to do a blaster but yet amazing as it's old counterpart!
Dev Comment - SternwardDrop: A small sprite change to avoid using the original Blasters, I really liked the final result!!
And that's not all, IT EVEN TALKS! (Disclaimer: It might don't want to talk to YOU), providing soul-piercing conversations.
Regarding the battle itself there's no much to say about it, since we are writting the battle and the WHOLE AU at the same time, things tend to change more than one time.
This past time all we put all of our focus mainly on writing and overhauling all the sprites that we think need a new face.
This is for sure taking a long time, but hey! For a group of 4 working on something like this, we feel very proud!
All the progress has been a bit slowly, since we mostly are upgrading what we already have. This makes me talk about a small side-thing...
We have a programmer no more, after mutual agreement, he no longer works with us, so, as we wait for this spot to be filled, we are still making the best as for what is already here. If you are interested to help in programming (or another aspect of the game) you can fill out the next form!
Unizone's Distrust Application Form!
Thank you so much for all the support! It's been and it's STILL a blast to work in this.
We shall meet again in 2024. Happy new year!
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-Team Unizone
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