Game
Insectile


4 months ago

Unlike any indie game I've done before, I have this goal with Insectile that the maps should feel "cute" even when zoomed out.
At some point, I'd love to do a time lapse of me building one of these rooms :)




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One of the joys of testing is seeing who can bring themselves to pick the "mean" options in dialogue. It's a good way to weed out the friends who won't be there for me in times of need.

I tried my hardest to make even Insectile's button prompts cute. Did it work?

There's a Mario 64 interview where the developers claimed they wanted the avatar to feel like a little hamster scurrying around. Given Insectile's unique scale, I'm trying to capture that same cute and frantic feeling... just with puzzle blocks, too :)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Demo coming soon! Stay tuned! 🦗 #screenshotsaturday

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

I was inspired by those "noob vs. pro" Minecraft thumbnails I see sometimes. I think this ended up feeling like a mobile game ad but, oh well.

Unlike those ads I think it showcases the gameplay surprisingly well!

Working on portraits for key characters today. I think these will add a LOT of expression to text boxes. Who looks better?

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

Ooooh I'm so excited. I'm starting to get a lot of rooms for the demo finalized. Sadly, it's too spoiler-y to post full level designs, so all I can share are these super zoomed out and incomprehensible shots of the Godot editor. Sorry :(