Game
Tiger Hell
9 years ago

Unlocking the tigers... Unleashing the hell!


At 2013, I started this game wanting to do a simple homage to the classic arcade “TIGER HELI”, made by Toaplan.

So, I started to plan a simple story to introduce the context, a reason for war. With a script ready, the next step was to draw the pieces for the game: machines, environment, interfaces and all of those things we love. For this, I used my preferred virtual tool: MS Paint Brush :) For simple pixel art, it is invincible.

I invited a friend called EULER MOISÉS, a great regent musician, and he made a marvelous arrange for the main theme of “TIGER HELI”. The results are impressive!

At that same year I’d ready the first map level, three aerial enemies, two ground enemies and a lot of destructable scenario assets.

But I stopped the game production because at those days, I’d not enough know-how to do.

I asked for permission to Nino Megadriver, the leader of a gamemusic heavy metal band called Megadriver. he given me permission to use the music too.

This game will be cool!

With this Game Jam 33, now is the time to show what I can do!



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

The whole squad is here!

Interested? Follow me!

Microsoft Windows XP Unprofessional (windows logo prototype)

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

brung back my old oc plus a new one

...they don`t have names yet tho

Cash Banooca

Path of Kami, running around the shrine area