Game
Rosemary Village Demo

2 months ago

Update 0.1.1 Patch Notes

Bugs

- Fixed an issue where the player could walk on the outside Igloo walls.

Combat

- Reduced the Bee evasion chances from 15% to 14%.




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Update 0.2.2 Patch Notes

Animations

- Slightly altered the sleeping animation.

Combat

- Reduced the chances of Slimes dropping Cautious Clothes from 20% to 17%.

New update coming soon...

Update 0.1.2 Patch Notes

Tutorials

- In the Tutorial Field (Starting Area), Fiery Friend will now, after explaining the controls, teach the player how guard works.

Combat

- Slimes now have a 1% chance of missing their attacks on the player. +

Update 0.2.0 Patch Notes

Combat

- Added a HP bar to enemies.

- Slimes now have a 25% chance of dropping Cautious Clothes.

- Potions now remove the poisoned status. +

It's been a while since I've posted the last updates about the full game, so here's a new screenshot!

Update 0.2.1 Patch Notes

Score System

- Added a new score system, in which the player receives a message from the game indicating the amount of gold collected during the playthrough. +

Focusing on the release of the full game.

Hello there! I would like to inform the players of Rosemary Village Demo that I will now be focusing on developing the full release!

What does that mean? +

I'd like to inform Rosemary Village Demo players that the development of the full game is going well, but it still doesn't have a definitive release date. I'm making the game with a lot of care, so I ask you to be patient. Thanks for your attention!

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).