No big changes this time around. Just some general fixes and tweaks based on feedback from the live demo.
Update 0.1.4
Gameplay Tweaks:
(Untested) When player is hurt within a shop, the shop exits.
Goo and glue pickup bounding boxes reduced to 16x16 from 32x32
Character regen changed to only regenerate up to the nearest multiple of 25 HP
Changed wall slide velocity limits
Wall slide jump multiplier changed to 0.5 from 0.9 for at-wall
Wall slide jump multiplier changed to 1.2 from 0.9 for away-wall
The previous two changes together force wall jumping behavior similar to Super Metroid. Enjoy my personal hell.
Added Glue walls to generation.
Added deadzone to the camera look up and down
Other changes:
Added “low stamina” warning under player.
Changed health bar to same per-pixel setup as the stamina bar.
Darkened empty health bar.
Shop selection colors made more clear to what is purchasable
Changed label on “previous scan results” floater
Added slight color fade to the item pickup
Fixes:
Player can no longer use items when naked.
Added a “move free” for those pesky cases for when the player manages to get stuck in the ground.
Can now slide down glue walls
Goo and glue pickups now try to seek the ground
Controller vibration stops on game restart
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