Game
Gluend
8 years ago

Update 0.1.4 - Stability & Tweaks!


No big changes this time around. Just some general fixes and tweaks based on feedback from the live demo.

Update 0.1.4

Gameplay Tweaks:

  • (Untested) When player is hurt within a shop, the shop exits.

  • Goo and glue pickup bounding boxes reduced to 16x16 from 32x32

  • Character regen changed to only regenerate up to the nearest multiple of 25 HP

  • Changed wall slide velocity limits

  • Wall slide jump multiplier changed to 0.5 from 0.9 for at-wall

  • Wall slide jump multiplier changed to 1.2 from 0.9 for away-wall

  • The previous two changes together force wall jumping behavior similar to Super Metroid. Enjoy my personal hell.

  • Added Glue walls to generation.

  • Added deadzone to the camera look up and down

Other changes:

  • Added “low stamina” warning under player.

  • Changed health bar to same per-pixel setup as the stamina bar.

  • Darkened empty health bar.

  • Shop selection colors made more clear to what is purchasable

  • Changed label on “previous scan results” floater

  • Added slight color fade to the item pickup

Fixes:

  • Player can no longer use items when naked.

  • Added a “move free” for those pesky cases for when the player manages to get stuck in the ground.

  • Can now slide down glue walls

  • Goo and glue pickups now try to seek the ground

  • Controller vibration stops on game restart



0 comments

Loading...

Next up

art comission.

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Strange Umbrella

Shuiro Haname. #Commission

Commission for @ShuHaname

I worked so hard to get all four of them to the end safely, but then...

An infected room from the second part of Cybel ! Are you up for some cleansing?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !