Game
PropHunt













3 years ago

Update 0.1.9

The first ever map i created for prophunt is available again with major touch-ups.

See Article for changes and additions


What's New

  • Remade the first ever map i created back in 2019, Valley night and day

  • New Water Material for Water Fall

  • Added Exploration mode

    allows you to freely explore the maps using a spectator pawn

What's Changed

  • Sliding door operation changed from automatic to manual

  • Added Fog to Bots Match and Training Level

  • Timer has changed to Minutes and Seconds Format instead of just Seconds

  • Lowered Resolution of landscape textures

  • Lowered Render Distance, intensity and attenuation of lights

  • Changed Main Menu Theme (colors)

Bugs Fixed

  • Fixed the problem where the wrong team was awarded victory for timer rundown

  • Fixed an issue where clients would get the 'in game lobby' menu when preparing for next round

  • Fixed an issue where the 'in game lobby' menu would not display map name for host

*Sorry for taking so long.



2 comments

Loading...

Next up

Update 0.2.6

Size cut, Optimization and small fixes.

I'm finally releasing our Final Year Project A Ranger's Journey

It's a somewhat educational game about nature & animals, & it's FREE

💬 “What... was that there yesterday ?”

💬 “No idea... but it looks huge.”

💬 "Shall we go ? We can't just stand here."

A tower out of nowhere. No one knows why it's there, or what we'll find. We move on.

Changed the van's look

I didn't like the previous one that much

Smart loading, zero immersion break. In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.

Another small Update!

V0.2.4

Working on a gameplay modifier.

I need some suggestions

Edit: Changes & Editions

Not every door in Lobo: The Howl Within is meant to be opened… Some require keys, quests, or ancient light-fueled lore. Others? They’re not keeping you out—they’re keeping something in.

Here’s a look at the new door interaction system.

Hunter AI is complete now.

The basic search, investigate and shoot functions work.

I'll make it better over time, adding newer search methods, checking if the player switches props etc

Read Article for more info :)