Game
PropHunt

2 years ago

PropHunt now available for Linux. YAY! ヽ〳 ՞ ᗜ ՞ 〵ง

Major thanks to @UberPolice for Requesting & Testing.


It was way easier than I expected, but there were still some issues.

  1. The toolchain that you need for cross compiling would fail to download numerous times.

  2. Everything in the project that was named "windows" had to be renamed to something else.

  3. It would not allow Pragma Once in my Character's C++ file. Not a problem when compiling for windows.

    My workaround for this was just to add

    		
    			#if PLATFORM_WINDOWS
    #pragma once
    #endif
    		
    	

Tux model by Andy Cuccaro



5 comments

Loading...

Next up

Working on a gameplay modifier.

I need some suggestions

Edit: Changes & Editions

Low effort drift

Update on the hunter AI:

Some problems here & there but the overall AI is coming together pretty well

The problem shown in the clip has been fixed

The Blight has been buried for over 800 years...

What secrets lay intertwined amidst Eireos' ruins...

The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

A huge thank you to everyone who played the Ryn and the Thread of Life demo and supported us with a Wishlist!

We’re already working on improvements based on your feedback! 💪

Try the demo:

https://store.steampowered.com/app/4130370

#indiegames #gamedev #indiedev

okay I lied

I'm kinda interested in putting out a VR version

Wha.....????

It’s finally happening! After so much work, the Ryn: And the Thread of Life demo hits Steam on March 3rd.

#indiegames #gamedev #indiedev

UI Overhaul

Rounded Corners and added colors to Buttons, sliders and spin boxes.

Which one do you like. Colorful, purple or indigo?

Last pic is the old UI