Next up
Park scenarios are 70% done. Incoming version is 0.2.0. More maps, more missions and new mechanics.
At the beginning of the development I thought in a simple animation for MC because of context in game. But now after some changes I think is ok to do something a little more flashy.
Sneak peek
Just a little taste what is coming.
Ready to face it?
Polishing some Reindeer Story 🦌 level design.
Like shortcuts for speedruns and high-skilled play!
UPDATE!
v0.1.1 is now available.
-Vic as a playable character
-Minor text bugs fixed
-Brightness settings available
-Video player changed
-Backtracer available
Please report any error that appears in 'backtracer.txt' to help with development. Thank you!
I've decided that I'll be posting some stuff from the game to showcase the features implemented so far - first is the DIFFICULTY SELECTION, the very first thing that greets you in the game! HYSTERIYA and HARDCORE mode are locked behind beating Episode 1!
Here's a look of the mixer system added to improve character stats. Inspired in some weird japanese candy I discover last year. You can mix three different colors to get interesting results. Interfaz may be improved.
Check out the new update on Kickstarter.
https://www.kickstarter.com/projects/madnessgames/a-tale-between…
Small intro to the first mini-boss battle against the Harpy’s! #rpg #action #fantasy #adventure
We are back.
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