-First boss battle
-New Missions on Questlog
-New interactions and affinity system.
-New Items
-Woodpecker shop discount level 1.
-New enemies
-More maps to explore
-Weapon forge system beta 1.0

Available now!
-First boss battle
-New Missions on Questlog
-New interactions and affinity system.
-New Items
-Woodpecker shop discount level 1.
-New enemies
-More maps to explore
-Weapon forge system beta 1.0
Available now!
Park scenarios are 70% done. Incoming version is 0.2.0. More maps, more missions and new mechanics.
UPDATE!
v0.1.1 is now available.
-Vic as a playable character
-Minor text bugs fixed
-Brightness settings available
-Video player changed
-Backtracer available
Please report any error that appears in 'backtracer.txt' to help with development. Thank you!
A Tale Between Two Worlds is officially released.
ATBTW is a classic rpg with turn based battle builded on RPG maker with a singular art style.
Check the game page.
https://gamejolt.com/games/atbtw/730037
Polishing some Reindeer Story 🦌 level design.
Like shortcuts for speedruns and high-skilled play!
Update 0.2.0 announcement
-New explorable region
-First boss battle
-New enemies
and more
Coming august 13
Small intro to the first mini-boss battle against the Harpy’s! #rpg #action #fantasy #adventure
Here's a look of the mixer system added to improve character stats. Inspired in some weird japanese candy I discover last year. You can mix three different colors to get interesting results. Interfaz may be improved.
Check out the new update on Kickstarter.
https://www.kickstarter.com/projects/madnessgames/a-tale-between…
Hii, I have been creating some enemies sprites and combat backgrounds for the game I'm developing. What you guys think?
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