Game
PropHunt






9 months ago

Update 0.2.6

Size cut, Optimization and small fixes.


Changes

  • Disabled VR

  • Converted Training map into a streaming level (Now bots and multiplayer map share the level)

  • Moved Valley into streaming levels (Share Props and other dynamic actors)

  • Moved Cabin into streaming levels (Share Props only)

  • Capsule Collision Size changed for Props

  • Changed Default Colors of Crosshairs

  • Changed Textures in picture-frames to use my other project's images & my own artwork (includes Peguns character by @Vincent_M )

  • New Weapon & Attachment images

  • Loadout Menu Changed

  • Disabled Crouch mid air

  • Mainmenu Character now holds the first weapon from the loadout with all the attachments

  • Render distance in Valley changed preventing pop ins

Fixes

  • Fixed an issue where Jump animation would play when going from Crouched to Standing using Jump

  • Fixed an issue where you would need to press crouch twice to actually start crouching after (Crouch to Stand using Jump)

  • Fixed a Crash issue where changing into some props would crash the game (Seems to be passing null even though there's a check to see if it is valid before hand. I still don't know why it's even retrieving a null to begin with)

  • Fixed Hunter's Blindfold message duplicating on Server & not showing up on Clients

  • Fixed Save System, instead of each BP having individual references to save game, they reference the one in the Game Instance

  • Fixed Crosshair Color System (Now it actually saves & changes every crosshair's color)

Optimization

  • Using interfaces/Interactions rather than Casting

  • Reduced media video quality

  • Footsteps Sound System in C++

  • Particles and Debris partially in C++

Check out Flyingkitty as well if you're into YTPs, That's where the TV media is from.



6 comments

Loading...

Next up

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

Fluffy Whooping Crane

Kitty and fennec

Optimizing UI performance in UE5 by consolidating all UMG elements into a single material for better efficiency. 🚀 #GameDev #UnrealEngine #uidesign

I'M BACK!!!

Created this render by two days, just for remind myself how to work with Unity

New lighting sneak peek

Tf is this?

Choo choo

UI Overhaul

Rounded Corners and added colors to Buttons, sliders and spin boxes.

Which one do you like. Colorful, purple or indigo?

Last pic is the old UI