Game
ARANA
9 years ago

Update 0.7: Literally Everything (except being pretty...)


Personal note: use Game Maker’s GUI drawing in the future. Also remember that you can resize the GUI… Anyway, enough jargon. From the start of this update, I knew this would be the biggest I would make for ARANA, and (as you may have guessed) I was right. I’m late by about two months now, and I apologize for that, but I definitely learned a lot from this.

To make up for the definite wait, I shall present the layout for the next few updates. (obviously not everything)
0.8:
-begin prettying the functionality,
-new character (as per usual),
-enemy sounds(?)
-additions to arena 3, such as enemies and randomized elements,
-names for the arenas,
-missing feature from menu,
-begin adding story elements,
0.9:
-last character(?),
-more additions to arena 3, primarily the boss,
-fix things,
-more story stuff,
-set up last update ahead of time,
1.0: (maybe last update)
-???
-last ???
-finish (HOPEFULLY!!!) story things,
-fix all the thing I most likely broke,
-end,

Thanks to anybody who played, and have been staying up to date on this little thing. I hope to have a less unpredictable schedule (“hope”).

Without further ado: the update!
Note: This update is primarily functional, proper visuals for everything will come later.

What’s New?

[Features:]
-New Character: Vendor,
As an avid collector of previous heroes’
weapons and equipment, vendor has made quite
the arsenal for herself. Including a energy
based knife while at close range, and a
classic pistol of an unknown caliber for
long range attacks. When needing to get
close and personal Vendor has a futuristic
teleporter for quick get aways, at the cost
of much energy.
(featuring by far the most detailed portrait animation i’ve ever made)
-New Area!!
Featuring:
-two brutal enemies,
-a rather large layout,
-a new music track! [World of Automatons, by Eric Matyas at soundimage.org]
-removed enemy health bar, merely to see how it feels,
-block is finally dead, (leftover variable from Ketsu’s original “secondary” from the “addictive” build)
-options button is dead D:
-item bag/button is also dead >:D
-ANOTHER MENU OVERHAUL!!!!!!!
-intro sequence,
-items have descriptions,
-Death Row,
-options selection :D
-can be controlled via keyboard now, (maybe gamepad in the future…)
-SHOP!!!! buy and sell items with xp,
-major enemy changes,
-revamped default enemy AI,
-added alternate enemy types,
-with these alternate enemy types, adds more general difficulty,
-stamina meter now scales like health,
-cursor sprite for gun reloading,
-health potion animation addition,
-items are now tier based, and tier progress with each arena unlock,
[Fixes & Changes:]
-AHHHHHHHHHHHH
[full changelog at:]
https://www.dropbox.com/s/kn9wgupb0gvw69v/Change%20log.txt?dl=0



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