Game
ARANA
10 years ago

Update 0.7: Literally Everything (except being pretty...)


Personal note: use Game Maker’s GUI drawing in the future. Also remember that you can resize the GUI… Anyway, enough jargon. From the start of this update, I knew this would be the biggest I would make for ARANA, and (as you may have guessed) I was right. I’m late by about two months now, and I apologize for that, but I definitely learned a lot from this.

To make up for the definite wait, I shall present the layout for the next few updates. (obviously not everything)
0.8:
-begin prettying the functionality,
-new character (as per usual),
-enemy sounds(?)
-additions to arena 3, such as enemies and randomized elements,
-names for the arenas,
-missing feature from menu,
-begin adding story elements,
0.9:
-last character(?),
-more additions to arena 3, primarily the boss,
-fix things,
-more story stuff,
-set up last update ahead of time,
1.0: (maybe last update)
-???
-last ???
-finish (HOPEFULLY!!!) story things,
-fix all the thing I most likely broke,
-end,

Thanks to anybody who played, and have been staying up to date on this little thing. I hope to have a less unpredictable schedule (“hope”).

Without further ado: the update!
Note: This update is primarily functional, proper visuals for everything will come later.

What’s New?

[Features:]
-New Character: Vendor,
As an avid collector of previous heroes’
weapons and equipment, vendor has made quite
the arsenal for herself. Including a energy
based knife while at close range, and a
classic pistol of an unknown caliber for
long range attacks. When needing to get
close and personal Vendor has a futuristic
teleporter for quick get aways, at the cost
of much energy.
(featuring by far the most detailed portrait animation i’ve ever made)
-New Area!!
Featuring:
-two brutal enemies,
-a rather large layout,
-a new music track! [World of Automatons, by Eric Matyas at soundimage.org]
-removed enemy health bar, merely to see how it feels,
-block is finally dead, (leftover variable from Ketsu’s original “secondary” from the “addictive” build)
-options button is dead D:
-item bag/button is also dead >:D
-ANOTHER MENU OVERHAUL!!!!!!!
-intro sequence,
-items have descriptions,
-Death Row,
-options selection :D
-can be controlled via keyboard now, (maybe gamepad in the future…)
-SHOP!!!! buy and sell items with xp,
-major enemy changes,
-revamped default enemy AI,
-added alternate enemy types,
-with these alternate enemy types, adds more general difficulty,
-stamina meter now scales like health,
-cursor sprite for gun reloading,
-health potion animation addition,
-items are now tier based, and tier progress with each arena unlock,
[Fixes & Changes:]
-AHHHHHHHHHHHH
[full changelog at:]
https://www.dropbox.com/s/kn9wgupb0gvw69v/Change%20log.txt?dl=0



0 comments

Loading...

Next up

Submitted my game for the OperaGX game jam last night.

Would love to get some feedback!

(Excuse the poor gameplay performance, I'm playing for two)

https://gamejolt.com/games/signal_lost/638324 #OperaGXGameJam #OperaGX #GameJam

Decided I'd give this jam a go since I'll probably have the time. After an evening, I think I've got a good starting point???

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

What you all think

Showing off player 2 😎

What do you think?

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

Among us_into Madness

Sonic and Shadow as Pokémons. #Fakemon

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this

Sonic X pixel art.