Game
Adventures of Bodnar
11 years ago

Update 1.0.2.0


Added and fixed quite a bit this time.

Adjusted the lighting.
Weapons now shake the screen when firing.
-The amount of shaking is relative to the weapon.
Tweaked the tutorial level.
Completly redid the second level.
Zombie spawning logic changed.
Background has more detail.
Added hidden areas.
New rocky area with destroyable rocks.
-Zombies can also break these.
Destroyable crates that contain ammo.
Pistol, Assualt Rifle, and Crossbow ammo boxes give less, but have a higher chance of appearing.
Fixed a glitch that allowed zombies to fall through floors.
Fixed a glitch where if the player said no to moving to the next area the window would continousily popup as long as they were in the door.



2 comments

Loading...

Next up

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Showing off player 2 😎

What do you think?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Path of Kami, running around the shrine area

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Got some fun collectibles in our game, Path of Kami!

Among us_into Madness

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?