Game
Adventures of Bodnar
10 years ago

Update 1.0.2.0


Added and fixed quite a bit this time.

Adjusted the lighting.
Weapons now shake the screen when firing.
-The amount of shaking is relative to the weapon.
Tweaked the tutorial level.
Completly redid the second level.
Zombie spawning logic changed.
Background has more detail.
Added hidden areas.
New rocky area with destroyable rocks.
-Zombies can also break these.
Destroyable crates that contain ammo.
Pistol, Assualt Rifle, and Crossbow ammo boxes give less, but have a higher chance of appearing.
Fixed a glitch that allowed zombies to fall through floors.
Fixed a glitch where if the player said no to moving to the next area the window would continousily popup as long as they were in the door.



2 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

I was bored, so... ManutKat.

The whole squad is here!

Interested? Follow me!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Made my first ever animation.