Added pause and options menus (I reiterate, 1.0 of this game was finished in just under a week, lol)
- Added Pixelation Effect Option
- Added Display Mode Option
- Added Display Resolution Option
Added a text prompt when destroying the totem
Minor balance adjustments
Updated the game's logo
Next up
Grenades are now fully implemented!
Some lighting and visuals updates.
Started and finished a hypothetical model of an Adventure Molten Freddy in less than a day, and even animated it a bit.
I miss FNaF World...
SWAMPED OFFICIAL RELEASE
I'm on the brink of losing almost everything I own. If you need a 3D Model made, or a set of 3D Models, check out my Ko-Fi commissions. I do #FNaF Models for pretty cheap.
4 slots open. #commissionsOpen
Took a day off and made another Adventure model. Ennard, this time.
God I miss FNaF World.
:>
Dodging is now complete! All that's left to do for the player character is leaning and switching weapons with ones on the ground, then it's onto environments and more monster AI stuff
I took a week off from developing other things to prevent burnout.
I made this instead.
It's dumb.
Play it anyway.
I've also slightly updated the player character's model and feel like sharing some about them. Meet Morgan Walker, a skilled gun-for-hire who specializes in security jobs and is currently stationed at a lab known as "The Crater".
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