New Additions:
- Restored Cut NPC Databank. Databank will await you in the main room and give you general directions for where you should go when interacted with.
Changes:
- Added new decorations in specific rooms
- Adjusted prop placement in specific rooms
- Rewrote story elements relating to the passcode for Dr. Beakom's office
- Moved the dead I.G.A. guard that drops the level 8 keycard, and gave a reason for his death
- Added a subtle blue glow to Logs
- Moved the SMG closer to the door to the Umbra Cell
- Moved some event triggers to ensure a smoother gameplay experience
- Added a controls readme (sorry 'bout that)
Fixes:
- Adjusted the way in which the game handles the spawning of the Umbra Sangoris to prevent the possibility of multiple spawns
- Fixed behavior relating to the Umbra Sangoris' default attack that could trap the player in place
- Fixed an issue in which a text prompt would not display when interacting with Lift Panels when a Lift was already at the panel
- Fixed an issue in which the player could get stuck on very small ledges
- Fixed an issue in which checkpoints could spawn the player in the incorrect position
- Fixed an issue in which the player's weapon would appear in the wrong location after a respawn
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