Game
FEAR FABLES: UMBRA PROTOCOL

15 days ago

UPDATE 1.1.0


​New Additions: 

- Restored Cut NPC Databank. Databank will await you in the main room and give you general directions for where you should go when interacted with.

Changes:

- Added new decorations in specific rooms

- Adjusted prop placement in specific rooms

- Rewrote story elements relating to the passcode for Dr. Beakom's office

- Moved the dead I.G.A. guard that drops the level 8 keycard, and gave a reason for his death

- Added a subtle blue glow to Logs

- Moved the SMG closer to the door to the Umbra Cell

- Moved some event triggers to ensure a smoother gameplay experience

- Added a controls readme (sorry 'bout that)

Fixes:

- Adjusted the way in which the game handles the spawning of the Umbra Sangoris to prevent the possibility of multiple spawns

- Fixed behavior relating to the Umbra Sangoris' default attack that could trap the player in place

- Fixed an issue in which a text prompt would not display when interacting with Lift Panels when a Lift was already at the panel

- Fixed an issue in which the player could get stuck on very small ledges

- Fixed an issue in which checkpoints could spawn the player in the incorrect position

- Fixed an issue in which the player's weapon would appear in the wrong location after a respawn



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VERY early peek at what I'm cooking for my next game release.

Going to update this again later tonight. Recently replayed it with a friend of mine and feel like polishing it up a bit, it could use a little more direction. Also restoring a cut NPC.

Need a short break from horror game development, so I'm currently working on learning the fundamentals behind some of my favorite games ever made, the Mega Man Legends games. Got the basic movement and locking on down, shooting next.

Doing some fun stuff with shaders this time around.

New Inventory Menu UI for my next game

Phew. Barely made it. Game's out! I am EXTREMELY pleased with this game overall and am looking forward to seeing what people think!

Title Screen Preview

Tiny sneak peek at the threat you will face in this game.

I call shotgun!