Bug Fixes:
-Fixed an oversight in Night 1 and 2 where the Warehouse Temperature does not rise up at all during the heating phase if Interference is active.
-Fixed an oversight in the Development Menu where the "Making of" images were shifted down offscreen. Said images should be visible now if you finish all three nights.
-Fixed an issue on Night 3 where the Threat would go into parts of the Catwalks they weren't supposed to, causing the player to freeze if in the middle of moving.
-Fixed a visual glitch at the start of the DLVRY Dirt Road section.
-Fixed a bug in Night 1 where the Threat would not see you if you stood out in the open in the Catwalks in front of your Office at a particular angle to them.
-Fixed an issue where the Threat could wander out of bounds in the catwalks area if you are being pursued, the game saves, and then you reload the checkpoint.
-Patched the pathfinding code to constantly update even if the Player is stationary as the Threat sees them, hopefully mitigating an issue where pathfinding causes the Threat to stay stuck in a loop on loading a checkpoint.
-Fixed a bug where you could change cameras when not in the camera map.
-Patched the audio panning code to update the panning of the speaker music when the player is stationary instead of only updating when the player is moving.
-Fixed an issue where combo-turning would turn you the wrong way at a specific spot on the catwalks on Night 3 after 15 minutes with the Threat chasing you.
Features/Changes:
-Updated Camera Freezing Air UI to explain why it's unavailable when the Temperature is too low.
-Scrapped the code that requires you to be at the correct Camera when blasting freezing air in order for it to deter the Threat; Blasting Freezing Air now affects every Camera location.
-Changed how manual recording works. Instead of simply LMB holding down the recording symbol. You now must click said symbol to overlay a motion pattern over the footage that tricks the security software into recording. You must use the correct arrow keys to maintain this motion pattern's effectiveness.
-Updated the Options Menu to include detailed explanations of the game's mechanics.
-Moved some external files to be embedded in the EXE.
-Added Initial Release Tester(s) to the Credits.
-Added "Stay Still" Mechanic to the Hiding Spot between Catwalks and Hallways
-Added Mouse functionality to viewing the map areas in the monitor. In addition to using the WASD, you can now click or slide your mouse to an area of the building map to show different cameras.
-In addition to pressing space to exit the cameras, you can now move your mouse to an area at the bottom of the monitor screen when you are not in the map. Monitor UI has been changed accordingly.
-In addition to pressing A or D to turn in your office chair, you can now move your mouse to the left or right of your screen to turn left or right. UI updated accordingly.
-Updated the Map UI to show: where your office is in the building, the layout of the catwaks, and the difference in level between your office and catwalks compared to the storage area with cameras below.
-Shifted relevant Music Zone Buttons' locations to jive with the aforementioned UI change.
-Restricted the motion alerts range for certain cameras.
-Add UI clarification for when you are hiding.
-Increased visibility of background camera footage when viewing the different map areas in the monitor.
-Changed the initial Night 1 Cam Alpha Footage to show the Threat's presence in a more obvious way.
-Changed the phone calls for all three nights.
-Added a short task to the start of Night 1 that should serve to establish the idea of broken cameras.
-Added scripted Task indicators on the Map for all three nights.
-Added new recorded messages that activate as the player interacts with the game's systems, (Most are in Night 1), to teach basic information about those systems.
-Adjusted the delay in starting action in Nights 1 and 2.
-Added Warehouse Entrance sections to Nights 2 and 3. You can choose to replay all three entrance sections in the menu. Doing so erases all checkpoints for that night.
Difficulty Adjustments:
-Nerfed the Threat's gradual attack speed-up in Nights 2 and 3.
-Buffed the Player's speed at Blasting Freezing Air on Nights 2 and 3.
-Nerfed the Threat's attack speed during Interference; their randomized cam attack now moves at the same rate as when they attack the camera without Interference.
-Slightly buffed the speed at which using the Office's freezing air deters the Threat.










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