


Update 1.6.0
- story of Balzak phase 1. ( mainly for testing the functionality of story telling, the story is not complete )
- map improvements
- UI changes
- new system for lights
- added gallery to extras ( thanks @Burningeye :-) )
Next up
Update 1.8.0 - Quality of life update
-New cinematics
-New settings
-Map improvements
-Improved pause menu
-Ambient sound
-Reduced game file size
-Fixes
I started implementing story line to my horror game called Balzak. I want to use papers with text for telling the story. My attempt is now in the game (example on 2.-3. photo). I hope it is a good choice, but I need feedback on the game to make it better.
Update 1.7.0
Map improvements:
-new room
-new doors
-new items
-new cinematics
-visuals improvements
Game improvements:
-player can now grab physic simulating objects
-small change in item layout
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Fan art for Foolish I'm feeling kinda better so I drew this
Have a good Boi
Shadow The Hedgehog X pixel art
What you all think
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