Next up
Update 1.6.0
- story of Balzak phase 1. ( mainly for testing the functionality of story telling, the story is not complete )
- map improvements
- UI changes
- new system for lights
- added gallery to extras ( thanks @Burningeye :-) )
I started implementing story line to my horror game called Balzak. I want to use papers with text for telling the story. My attempt is now in the game (example on 2.-3. photo). I hope it is a good choice, but I need feedback on the game to make it better.
Update 1.8.0 - Quality of life update
-New cinematics
-New settings
-Map improvements
-Improved pause menu
-Ambient sound
-Reduced game file size
-Fixes
art comission.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Werehog transformation process. #sonicunleashed
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
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