Game
Selling Sunlight - Wandering Merchant RPG
9 years ago

Update #1: Moving forward. Standing still.


“…the end.”
“That’s it? That story had no moral, what was the point?”
“Stories don’t need a moral to have meaning.”
“Ah, there it is.”
@ASmallFiction


Works of fiction need to have a meaning. This is especially true for a game like Selling Sunlight, which doesn’t have a strong overarching plot but lots of small intersecting storylines. Having a central theme helps with keeping the tone consistent, making the narrative more coherent and compelling.
Finding your game’s theme means answering the most difficult question:
what is the game exactly about?

“BEES EVERYWHERE” is usually a good answer when in doubt, but this proved not to be the case.
Regrettably.

When Selling Sunlight was still “unnamed merchant simulator RPG” I tought our main theme was “the value of things”.
How much is a man’s life worth? How much are you willing to sacrifice for business?

5d0b1e8b011f5.jpg

It was a pretty dark theme, now that I think of it.
(© Recettear: an Item Shop’s Tale)

Working on the main storylines, I realized the game we were making wasn’t really about money: we were using bartering as a way to connect with people - as an excuse for befriending other merchants and getting dragged into their personal storylines.
The main character is an outcast, forced to a life of never-ending wanderings. But by traveling, they can touch the lives of those who usually stand still, bringing a new point of view to people in need of a change.
Because in a word that stands still, you will have to move forward.
This is our new main theme.

5d0b1e8daa81c.jpg

Speaking of our main character, their race is one of the main things you can personalize. Here we’re experimenting with skin tones.
Do you feel they’re diverse/representative enough? We’d like to hear your opinion!
(And yes, you can be a plant! Of course you can be a plant.)

Until next time, may the Sun shine on your path.
Hope you won’t get burned.



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Successful landing

#screenshotsaturday

Another house i made long time ago.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

I worked so hard to get all four of them to the end safely, but then...

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Among us_into Madness