Game
ComFleet III
11 years ago

UPDATE 4: Bugs complete!


I Finished programming bugs! Now whenever a player recieves a bug, it will actually effect them, so beware! The bugs will either lower your computer’s security or make your computer slower, and if you dare to play on the HARD or NUTS difficulty, you will now start out with bugs. Hehe… I just said hard nuts…

Anyways, I won’t be updating the DEMO since it’s a demo, but this will be in the final game that I hope will be released next month if not July. Next, I’m going to expand the Virtua-pedia and work on pirate A.I.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Another house i made long time ago.

Runestones: from concept to in-game model🗿

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !