here’s the changelog:
AI optimization
Melee Attack*
Fire speed changed from 1 shot per second to 1.3 shots per second
Projectile velocity changed from 15 to 20
To keep balance the damage of each projectile has been reduced from 20 to 15
The Ranged enemy health has been reduced from 40 to 30 (so they still die with 2 shots)
Finally downloaded the new version of the GJ API (Made by UnsymmetricalSth (http://gamejolt.com/games/other/unity-game-jolt-api/15887/)) I also hope I didn’t screw up this part >.<
Now, if an enemy is withing a range of 2.3 the enemy will be stunned and take 10 damage. (Cooldown of 0.5 seconds)
A sound will also be played when you sucefully melee hit someone, you also get 3 energy (same as when you hit an enemy)
Linux version uploaded
I’m having problems building the Mac version, it won’t be uploaded for now
And I think that’s it, enjoy!
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