here’s the changelog:
- AI optimization 
- Melee Attack* 
- Fire speed changed from 1 shot per second to 1.3 shots per second 
- Projectile velocity changed from 15 to 20 
- To keep balance the damage of each projectile has been reduced from 20 to 15 
- The Ranged enemy health has been reduced from 40 to 30 (so they still die with 2 shots) 
- Finally downloaded the new version of the GJ API (Made by UnsymmetricalSth (http://gamejolt.com/games/other/unity-game-jolt-api/15887/)) I also hope I didn’t screw up this part >.< 
- Now, if an enemy is withing a range of 2.3 the enemy will be stunned and take 10 damage. (Cooldown of 0.5 seconds) 
A sound will also be played when you sucefully melee hit someone, you also get 3 energy (same as when you hit an enemy)
- Linux version uploaded 
- I’m having problems building the Mac version, it won’t be uploaded for now 
And I think that’s it, enjoy!





















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