Moved my Sprite Workshop to Aseprite (I spent $20 bucks on it so im gonna use it)
Made a Wood Base Sprite (I made a texture map and copy + paste it onto parts, ik its lazy but hand-drawing the entire thing would be horrible for not better enough results)
Reworked the naming system for all parts and materials (really just refined it for organizational purposes)
Fixed Part and Material Layering so that it actually Layers like it's intended too (if you liked it when the borders hid behind all the materials then ok idc)
Next up
Stuff is done! Will post a new build tommarow!
Small word vomit on progress in article:
Shiny (selection icon, like the jewel in sims (potentially (dont @ me)))
Small Update, no new build yet but wanted to share:
Me: *Sits down to try and learn unreal* My brain:
How's my Wood Texture looking (It will probably be very pain-staking as I will be adding all bark peeling by hand for every part that supports wood [all sword parts and handles])
@Randomguyed is the coolest (he did some idle animations that are leagues better) Now if only if i could get him to post it to the game page himself :(
Boreded
Just spend like 5 hours binge working on this...
This is so unhealthy.
Notes:
Do it
He Bounce Original version of this sprite by @randomguyed but edited by me Reposted cuz im dum
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