Changed How Materials were implemented so they could support different sprites for dynamiclly colored Materials
(Before you had a base sprite and it would just change color/brightness to fit)
May post a new build once I get the system that changes colors to fit the new material system, different materials are gonna have a set base sprite but can also change colors and brightness (so like maybe a base sprite for metals or stone like materials, and then the color can change past that to increase diversity)
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