In this update i balanced the weapons and stats a bit. I also gave ur little blue robo buddy some more importance. Now hes hacking the teleporter and you now dont have to find and kill all enemies :). The last week was full of small patches like some more particle effects and a new collision detection for the player … hopefully i get this work for the bullets as well :D.
If u have any suggestions pls let me now in the comments :)
sry for bad english :P
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Another house i made long time ago.
Just a Pico sprite
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
Got some fun collectibles in our game, Path of Kami!
Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this
(sound ON 🔊) We changed the tree harvesting selection sounds. Again.
Should we stop already? Let us know!
Find out more about the game on Steam:
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