So I’ve been holding a bit off with the sound for the game as some of you might have noticed. I’ve also put Cosmic Defenders as a paid title now, current price should be $3.99 which I think seems fair, as it will surround constant updates and bugfixes as seen. I’ll put the money made from this into the game again, music, SFX, maybe purchase some cool art - but most of all the music would be really sweet to get in, but no one does that for free. If you feel like supporting the game, that would mean the world to me. Now lets get to this week’s devlog.
Below you should find the boring text stuff, but here’s some screenshots!
[NOTE: LAN & Online is coming! It’s not here yet.]
The Shop
New special
The new passives
DEVLOG
Fixed an issue where at wave 21 the game would crash (very rare) (Clealia)
Fixed a graphical issue where Player 2 when wielding nothing would walk reverse
Added a “Back” function from the pause, so you can leave the mission quicker
Fixed a graphical glitch from the shops that would happen on pause
Added camera shake for a couple Pyro 50-13 bosses
Fixed a huge on-going collision bug with turrets & barricades, should be alot better now
Made some small UI changes through all the menus (slightly noticeable)
Fixed an issue where it would display your speedrunning time on any mode. It would just say “0 minutes, 0 seconds”, so just a graphical bug
Changed more difficulty
Changed FREEZE from 5 seconds to 10
Changed the Credit Rain icon
Added passive abilities (Health Regen, Auto Repair, Life Steal)
Added “Vines” as special
Added “Shop”
Added a currency called “ZP - ZAPHCREDITS”
Added a little bit of sound.
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