We have gotten a lot of materials made and are currently reworking them in substance painter and designer so that we can implement them in Unity. In our next update I’ll hopefully be able to showcase them properly.
We’re currently working towards a demo build in every part of development, specifically we’re working on
A dynamic ledge grab/pull-up/wall climb where the character will use different animations for different situations
A really fluid camera system (point of interest systems are in the backlog)
Even more materials
Animations working with a controller as well as a keyboard
Action elements in the design of the game to make it fun as well as puzzly
Sculpting stones and statues in Zbrush (really tedious work after a while)
That’s all, we’ll keep it short and sweet.
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