Game
Traveler
8 years ago

Update! Ledge grabbing, stones and materials


We have gotten a lot of materials made and are currently reworking them in substance painter and designer so that we can implement them in Unity. In our next update I’ll hopefully be able to showcase them properly.

We’re currently working towards a demo build in every part of development, specifically we’re working on

  • A dynamic ledge grab/pull-up/wall climb where the character will use different animations for different situations

  • A really fluid camera system (point of interest systems are in the backlog)

  • Even more materials

  • Animations working with a controller as well as a keyboard

  • Action elements in the design of the game to make it fun as well as puzzly

  • Sculpting stones and statues in Zbrush (really tedious work after a while)

That’s all, we’ll keep it short and sweet.



0 comments

Loading...

Next up

The crane. Rigged, skinned and animated with particles.

Our new logo, we are now officially !NotFromHere Studio!

Concept art mood/asset sketch

Crane statue concept sketch

A cool, stylized shot of our dynamic environment

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Why walk when you can jump?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

An infected room from the second part of Cybel ! Are you up for some cleansing?