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8 years ago

Update: Not much progress has been made

Just thought I’d let you know that not much progress has been made as of late.

Development will probably be speeding up pretty soon, though, so hopefully I’ll have more to say next time!




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Working on a new boss battle...

Camoslider's lighter-armored, faster-projectile "cousin", the Camoflyer

More graphical improvements (Note: Image is scaled up quite a bit, click on it to see it at the original resolution. Also, for some reason, it thinks I uploaded two images.)

Graphical improvifying

In my attempt to continue updates as we approach the demo release, have an out-of-context graphical effect.

The plan going forwards

Sometimes, you've just gotta stop and smell the flowers, ya know?

Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.

A new boss has been coded!

They say the third time's a charm. Well, here's take 3 on the player sprite... consider it graphical improvifying phase 2.