Next up
Working on a new boss battle...
Camoslider's lighter-armored, faster-projectile "cousin", the Camoflyer
More graphical improvements (Note: Image is scaled up quite a bit, click on it to see it at the original resolution. Also, for some reason, it thinks I uploaded two images.)
Graphical improvifying
In my attempt to continue updates as we approach the demo release, have an out-of-context graphical effect.
The plan going forwards
Sometimes, you've just gotta stop and smell the flowers, ya know?
Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.
A new boss has been coded!
They say the third time's a charm. Well, here's take 3 on the player sprite... consider it graphical improvifying phase 2.
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