Next up
bro REALLY wanted to return to freddy's
for context lockjaw has a 1/10 chance to spawn and will stay for the entire night until you leave the gameplay frame, whether its returning to the menu or clicking retry after dying
As the challenge gets developed, I will say it is meant to be one of the hardest things ever. Here is a teaser at Dug's mechanic for this specific challenge. I will post more teasers as time goes on, so look out for these kind of posts.
you can customize the key you use for the flashlight
js a misc qol thing i added cus why not
NOTE: You can't use Escape as a key, & you won't be able to leave the Options menu until you select a key. (you can still Alt + F4 tho, it js wont save)
The Mimic Day #FanArtFriday #SecretOfTheMimic
hint at a new nightmarionne mechanic for 2.0
i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)
This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!
Accept the quest to get started.
Only 3 are remaining to program... This game will be out soon.
oh yeah btw i decided to overhaul the games mfa cus im not happy with its current state so bon-bons code is gone (itll be back sooner or later tho)
And the first character programmed is Bon-Bon!
This was the easiest AI to program, so he's programmed first. Next up is Funtime Freddy!
(also this finally means i'll be releasing a game)
Finished up the ONWYN 1 cast!
I'm pretty happy with these models though I've noticed some inaccuracies I may go back and fix at some point.
Credit to thudner, the UFMP team, and the model porters for various model parts.
New Perfect Mode mechanic: Shadow Lockjaw.
He's more... interesting than the others.
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