Game
Kirby: Wacky Episode
3 years ago

Update on my last post: I may have found a natural solution to some of the gripes I had with this new mechanic, making the video a bit outdated. Won't make a separate post for it, but rest assured it's going to be worth it!




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Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)

"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:

Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.

The May Showcase is here! Quite proud of this one. A four part video showcasing some of the new additions to the game. This one's meaty!

Busier times are coming, so here's some WIP footage I've been cooking: Dawn/Day/Dusk/Night, GBC-Style.

+ Environmental Sounds. #zelda #fangame #gamedev

Max speed in Kirby Quick, Rainbow Islands Had this recorded for funsies before I left, showing just how fast you can go if you fully upgrade Kirby's stats in this extra mode.

I've added a new type of Mystical Seed: The Deku Seeds! These mix the Deku Nuts & Seeds from Ocarina of Time into a single item, having different effects whether you drop or shoot 'em!

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.

Progress' been kinda slow lately, but I added new interactions to signs. You may sometimes find interesting tidbits written on the back too.

#zelda #fangame #gamedev