Well, there’s a bit to cover about where this project is. Though I am losing a lot of motivation to do this, but I know that you guys will LOVE this game when the full version’s out. First off we have the testing progress, and Cross enjoyed what the new beta had to offer. He did say it was a bit more difficult than the Night 1 beta, too. (So this game MIGHT be a little harder than what you guys originally thought.) But overall the testing went really well, and it turns out I got a lot of the potential bugs or mediocre gameplay mechanics fixed while working on said beta. So it should just be a few more of these in the coming month(s), and hopefully you guys will FINALLY have the full game. This project is also taking a long time because I want the gameplay to be better than the original ONaB. (Because THAT game was utter crap.) No matter what anyone says about the original ONaB, this game is already around 5 times better than it, and that’s only counting the demo. Another thing, general progress so far. I just have to finish the main gameplay, and get all the cutscenes and extra stuff set up. (Which the main gameplay is probably going to take a bit of time to finish, because I want this to be the best version of ONaB.) Lastly, trailers. So i’ve been working on the game, and it turns out that the current trailer is actually no longer relevant to how the game looks. So I have already started work on a new trailer that will give you guys more info about the game and how it will ACTUALLY play. But I want to release that trailer closer to the game’s release. Chances are, it’s gonna be out either a day or a few days before the full game’s launch, so be wary of that. Alright, that’s everything with the progress so far. It will probably be a month or two, depending on my motivation for this project. But I know that you guys will honestly enjoy this game when the full version comes out. If I end up not making anymore devlog posts until the trailer drops, see you in the trailer. ;)
Next up
9:30 PM 7/2/18
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!
PROJECT REVITALIZED TEASER 2
One last screenshot for all of you to enjoy...
Horde Revitalized is out, forgor to link here lmfao: https://gamejolt.com/games/PROJECT-REVITALIZED/347280
I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...
F2
...ONE...
Another teaser... For all of you who missed Bud’s stream last night, (also happy birthday to him), here’s that teaser that I sent him. Have fun speculating on how the game will work. ;)
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
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