SO, chapter 2 is going pretty smooth, although the first attack is not what I wanted it to be due to some issues with the Gaster Blaster engine. The menu has been fully programmed and I am left with writing dialogue and making attacks. I'm honestly just not in the mood to do anything productive today, so the FULL DEMO will likely be completed by Saturday (Giving myself time to fix bugs and have people beta-test) So, basically that's it for now.
Next up
turbowarp sprite folders are really useful.
not even joking it cleans things up so much, especially if you use a lot of sprites.
devlog for my disbelief recreation
Apparently people like hacking games.
(This is both a reference to the original REJUVENATION and UNDERTALE)
I did it. After 7 years, I finally 100%'ed LEGO Batman the Videogame
PAPYRUS IS A LIQUID
Progress is great I swear
for no reason in particular I made the cursor sprite of my gms2 engine the dummy and started laughing hysterically when I ran the game
followup post because why not
Testing various things for a new engine
WHOAHASU Video footage of menu coming soon
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