Next up
Update to Version 0.4.0:
-added 10 more levels to the 2D segment
-new gameplay mechanic
-switched to High Definition Render Pipeline (HDRP)
-small changes to the 3D segment
The next update (last one for the demo) will be focused on the 3D segment.
Update to Version 0.2.0:
-added Settings Menu
-adjust Music/Sound Volume
-switch between Fullscreen, Maximized Window and Windowed Mode
-switch between different resolutions
Update to Version 0.3.0:
-improved Settings Menu
-added Pause Menu
-̵̨̪̻͎̝̂a̶̜̋̇̉ḋ̵̜̾͋d̵͙̟̳̱͝e̵͍͈͆͋̌ḑ̴̩̀͠ ̵̠̜̜̳͎̽͒̓͒̈́>̶͖̫̂̃̈́͋|̶̻͊&̵̡̧͎͐́̍͘?̸͕̩̗͆|̸̜͈̀̽́͘ͅ&̶͙̥̞͉̈́̍͠%̷̝̻̲͍̾ͅ&̶͔̻̦̈́͋̊͠-̷̡̨̧͉͐̌̄̄͝$̶̢̛̮&̵̬̝͗
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Werehog transformation process. #sonicunleashed
Family band complete!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.










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