Game
Camping With Springtrap
1 year ago

↓ Update V0.15(Pre - Alpha) ↓


V0.15(Pre - Alpha)

Main menu/pause menu, small test map and minor bug fixes.

New stuff

-Added a basic main menu

-Added graphics options

-Window Mode

-FPS Limit

-Display Resolution

-Post Processing

-Anti - Aliasing

-View Distance

-Texture Quality

-Shadow Quality

-Added pause menu with a settings option and "quit game" button

-Made an early and (very shitty) small forest map for the first playtest (but like ultra shitty)

-Added a "win/completion" screen at the end of the level

-Added credits in the main menu

-Added a "quit game" button in the main and pause menu

-Added sounds for the main menu buttons

-Added music for the main menu

-Fixed a lot of small bugs



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The enemy AI is being worked on, springtrap is fucked.

The demo will be released on friday the 18th!

It has been a while since the last update but we are making a lot of progress. Alpha 0.4(the enemy/combat update) is nearly done and Alpha 0.5(main menu/HUD overhaul and demo maps) also has some progress already. Here's a sneak peak of the new main menu!

kitchen

Our game has been under developement for more than a year and a half??

My favorite #ScaryMovie is probably Blair Witch (2016)

Haven't seen the original one yet from 1999.

The found footage style of the movie is very immersive and it was a bad idea of me to watch it when I was younger.

Scared the shit out of me as a kid

The demo version is finally released!

Have fun playing it and HAPPY HALLOWEEN!!!

I will now take a break for a little bit because the last few months, i've been working way too much on this game. See you soon!

(give feedback and report bugs if you want)

Let the investigation begin...

- After Nights at Bobby's 2

Advanced parkour and movement are being developed...

This includes: Sliding, slide boost, dash, jump boost, bar swinging, vaulting and climbing. Some things are still a bit bugged but most of it is already done!