V0.3 (Alpha)
A very big update adding a lot of movement mechanics and bug fixes + improvements
Thanks to @jaydanson again for saving the project by adding and fixing some difficult and important stuff
New stuff
-Added a reload animation for the AR
-Added an aim offset for the magnet animations
-Added an adjustable reload time value for every gun
-Added ledge mantling/climbing
-Gained the ability to vault over certain objects
-Added climb/vault animations
-Added swingable bars
-Added a swing animation
-Added the groundlam with damage
-Added groundslam charge/hit animations
-Added jump boost animation
-Added a landing animation when landing (fast/hard on the ground)
-Added slide boost/dash
-Added magnet hand movement
-Added animation for when using the magnet hand
-Added advanced sliding
-Added sliding/crouching animations
-Added a cooldown for the sliding (to prevent you from spamming it every milisecond)
-Added screenshake for the jetpack jump boost
-Added screenshake while sliding
-Added sounds for the jetpack jump boost
-Added 2 sounds while sliding
-Added sounds for the dash
-Added a sound for vaulting
Changes/improvements
-Removed the insane b-hopping
-Made the landing screenshake intensity more dynamic
-Fixed/reworked the dashing
-Improved/replaced falling animation
-Replaced the jetpacc model with the baccpacc
-Added a Z-speed minimum requirement before you can use the groundslam
Bug fixes
-Fixed the groundslam that was only killing springtrap and nothing else
-Fixed a a couple of broken animation montages
-Fixed a bug where that landing from a high fall while reloading will stop the reloading and guns from working
-Fixed a bug where that you could reload while vaulting and while using the magnet
-Fixed a bug where that you could fire a gun while swinging
-Fixed a bug where that reloading while swinging would break the guns code and stop them from working at all
-Fixed a bug where that the AR could shoot during the groundslam
-Fixed a bug where that the player could shoot while groundslamming
-Fixed animation bugs with the AR
-Fixed a bug where that you weren’t able to switch from the AR to the agonizers if the shitpistol wasn’t in your inventory
0 comments