Game
Camping With Springtrap
6 months ago

↓ Update V0.3 (Alpha) ↓

Advanced movement update + tons of fixes


V0.3 (Alpha)

A very big update adding a lot of movement mechanics and bug fixes + improvements

Thanks to @jaydanson again for saving the project by adding and fixing some difficult and important stuff

New stuff

-Added a reload animation for the AR

-Added an aim offset for the magnet animations

-Added an adjustable reload time value for every gun

-Added ledge mantling/climbing

-Gained the ability to vault over certain objects

-Added climb/vault animations

-Added swingable bars

-Added a swing animation

-Added the groundlam with damage

-Added groundslam charge/hit animations

-Added jump boost animation

-Added a landing animation when landing (fast/hard on the ground)

-Added slide boost/dash

-Added magnet hand movement

-Added animation for when using the magnet hand

-Added advanced sliding

-Added sliding/crouching animations

-Added a cooldown for the sliding (to prevent you from spamming it every milisecond)

-Added screenshake for the jetpack jump boost

-Added screenshake while sliding

-Added sounds for the jetpack jump boost

-Added 2 sounds while sliding

-Added sounds for the dash

-Added a sound for vaulting

Changes/improvements

-Removed the insane b-hopping

-Made the landing screenshake intensity more dynamic

-Fixed/reworked the dashing

-Improved/replaced falling animation

-Replaced the jetpacc model with the baccpacc

-Added a Z-speed minimum requirement before you can use the groundslam

Bug fixes

-Fixed the groundslam that was only killing springtrap and nothing else

-Fixed a a couple of broken animation montages

-Fixed a bug where that landing from a high fall while reloading will stop the reloading and guns from working

-Fixed a bug where that you could reload while vaulting and while using the magnet

-Fixed a bug where that you could fire a gun while swinging

-Fixed a bug where that reloading while swinging would break the guns code and stop them from working at all

-Fixed a bug where that the AR could shoot during the groundslam

-Fixed a bug where that the player could shoot while groundslamming

-Fixed animation bugs with the AR

-Fixed a bug where that you weren’t able to switch from the AR to the agonizers if the shitpistol wasn’t in your inventory



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Our game has been under developement for more than a year and a half??

The demo will be released on friday the 18th!

My favorite #ScaryMovie is probably Blair Witch (2016)

Haven't seen the original one yet from 1999.

The found footage style of the movie is very immersive and it was a bad idea of me to watch it when I was younger.

Scared the shit out of me as a kid

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#GJAsks the master chief is my favorite gaming mascot. I wouldve chosen doomguy but halo is a big part of my childhood and I just love these games!

The enemy AI is being worked on, springtrap is fucked.

The endo AI is almost done, which is also the base AI of Freddy so making freddy wont take long. We're also replacing freddy's shotgun with a one-handed one because why the hell not!

Let the investigation begin...

- After Nights at Bobby's 2

The demo version is finally released!

Have fun playing it and HAPPY HALLOWEEN!!!

I will now take a break for a little bit because the last few months, i've been working way too much on this game. See you soon!

(give feedback and report bugs if you want)