Game
Camping With Springtrap
1 month ago

↓ Update V0.5 (Alpha) ↓

DEMO MAP and lots of new features!


V0.5 (Alpha)

The demo map is done and the gameplay too!

New stuff

-Complete main menu overhaul

-Added A  C O U P L E  of forest assets for the main menu and demo maps

-Added a whole new and improved main menu map: Camp Willy

-Added a springtrap rig and model for cutscenes

-Placed and animated springtrap in the main menu

-Added a proper game start-up video

-You can no longer do 360s while sliding

-Added a lake that will damage the player

-When jumping while sliding, the player will have a boosted jump that launches you forwards a bit (you can do funny stuff with this)

-Added a main menu song (cover of “Don’t open the door” from FNaF world)

-Added more graphics options

-Added an untextured doom tutorial map (don’t know the proper term)

-Added a small forest map leading to Fazbear’s Fright

-Made the demo level gameplay

-Added an intro cutscene

-Added footstep sounds for springtrap

-You can now skip cutscenes

-Added credits with a song remix made by nashywashymachinery

-Made early cover art for camping Alpha 0.5

-Added voice lines for the intro cutscene

-Added voice lines for springtrap

-Added hit/killmarkers

-Saving/loading game @Jaydanson thank

-Checkpoint system

Changes/improvements

-Changed the looks of the damaged/low health screens

-Optimized the package file size which is currently only 784MB :)

-Do some in game optimization for much better performance

-Temporarily removed the groundslam

-Replaced old crosshairs with a dynamic new one

-Decreased the slide cooldown time from 1,75 to 0,75 seconds

-Inreased Freddy’s shooting range by +20% and narrowed his shotgun spread -25%

-Increased Freddy’s fire rate from every 2s to every 1.75s

-Increased the endo’s damage from 1 to 5 (player has 100 health)

-Improved the looks of the HUD

-Changed main menu selection method, the camera now moves towards a place with a sub main menu (3D menu) 

Bug fixes

-You can no longer vault into the landscape while sliding

-Fixed the endo’s slow movement speed after being staggered

-Freddy no longer grows larger everytime you save/load, the AI will not become sentient. The artificial uprising will be stopped.

And most importantly HAPPY HALLOWEEN!!!!



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The demo will be released on friday the 18th!

Halloween cave is in developement...

Advanced parkour and movement are being developed...

This includes: Sliding, slide boost, dash, jump boost, bar swinging, vaulting and climbing. Some things are still a bit bugged but most of it is already done!

kitchen

The enemy AI is being worked on, springtrap is fucked.

The demo version is finally released!

Have fun playing it and HAPPY HALLOWEEN!!!

I will now take a break for a little bit because the last few months, i've been working way too much on this game. See you soon!

(give feedback and report bugs if you want)

It has been a while since the last update but we are making a lot of progress. Alpha 0.4(the enemy/combat update) is nearly done and Alpha 0.5(main menu/HUD overhaul and demo maps) also has some progress already. Here's a sneak peak of the new main menu!

Let the investigation begin...

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