Game
Clickin' Balls
10 years ago

Update version 3.0 is here!


Clickin’ Balls has finally received a major update! Version 3.0 now makes use of GameMaker: Studio instead of the retired Construct Classic, and brings the following to the game:

  • an improved interface;

  • a new sound option that enables our players to mute the game;

  • bonuses and distractions which randomly show up on the screen; and

  • resetting the high score now uses the right mouse button instead of the left mouse button to minimise the risk of our players accidentally resetting their high scores.

Download now and have fun!



0 comments

Loading...

Next up

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The whole squad is here!

Interested? Follow me!

Rockin the Guitar, an Axe like Guitar I made for my Uni project

My D&D art for my family so far (WIP if you couldn't tell)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.