Game
trashmageddon: RECYCLED

1 month ago

update!!
welcome to public beta v0.3.0

most importantly introducing:
- DEATH MODE: a new battle mode
- DISCO BALL: a new ally

read article for changelog..


additions

  • new battle mode: death mode

    • each world will have a death mode alongside its normal mode
      currently only scrapyard

    • death mode introduces a new mechanic for each world and makes enemies twice as tough

  • new ally: disco ball

    • unlocked at wave 80 of the disco gym

    • click on it to stun enemies in a 5x5 radius for 5 seconds
      after which it must take time to cool down

  • new enemy: vroombloat

    • has a chance to replace a random vroomba

    • has 5x the health and 2x the dps

  • added a lil siren alarm thingy to the wave counter to signal horde waves

changes

  • air-kooler's effect is now bluer

  • mad rocket scientist now rocket boosts upon losing half of his health if he still has not rocket boosted

  • balance changes

    • gunner

      • 011: gatling gunner
        cost: 200 → 150

    • mouse trap

      • 01: bear trap
        attack interval: 15s → 10s

    • shredder

      • 0: shredder
        damage per scrap production: 50 → 100

      • 01: reinforced shredder
        damage per scrap production: 50 → 100

      • 02: buzzsaw arms
        damage per scrap production: 50 → 100
        cost: 130 → 160

      • 011: self-sustaining shredder
        damage per healing: 50 → 100

      • 012: recycling shredder
        damage per scrap production: 25 → 50

      • 021: pulverizer
        cost: 240 → 360

      • 022: buzzsaw tentacles
        damage per scrap production: 50 → 100
        cost: 300 → 320

    • birdshot

      • 02: hunter rifle
        cost: 30 → 50

    • lektrik fan

      • 02: air-kon
        cost: 70 → 80

  • wave progression changes

    • decreased time gap between waves

    • highway: satellite rovers are now first encountered here

    • highway: slight tweaks to rocket vroomba encounters

    • disco gym: first wave now comes faster

      • used to be 30s, twice as long as other stages

      • is now 15s as normal

    • disco gym: early waves less stressful

    • disco gym: removed big harry encounters

fixes

  • effect timers now properly affected by game speed

  • fixed loading error that may occur after saving a battle with upgrade units in the hotbar

  • mad rocket scientist no longer gets reglued upon landing after flying off a glue mat

  • tp launcher now shoots tp (thankyou TehArtist99)

  • manual allies (such as processor) no longer register clicks while a hotbar card or the trash button is selected

and other mysterious things i have forgotten about..



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finally! updaaaaaaate welcome to public beta v.0.4.0

most importantly introducing: - new death battle for the highway - sandbox: a new kind of stage - 8 new variants

read article for full changelogs..

okay the qna is open https://forms.gle/k8aHQkeystG9NzJB7 come all come all ask whatever you please

ill answer your questions in a video before the next update comes which is now about 80% complete

see you there

i wonder whats these buttons do?

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

oh i havent posted in a while here have some more teasers so you dont get bored

i love particles

from years ago

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

sun is setting..

i sure hope the traffic moves faster