This past week I’ve received my first batch of sound effects to be used for combat and have been working them into the game.
I also decided to try and spice up the combat itself a bit more by adding in a wider variance of attack animations.
For example, previously when the knight attacked, he always used his “slash” animation; he now chooses from one of four: Slash, Chop, Thrust and Throw.
Also, depending on how many targets he’s attacking, he may also choose more than one of these in a single attack, really mixing things up.
Here’s a really quick video showing the new combat adjustments along with some of their new sound effects:
(Background music was purposely turned off for this demo)
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