Well, I figured that, since I was already here to post about the continuing hiatus, I might as well update the description a bit while I was at it. So here we are, and the description has indeed been updated somewhat. It now recommends that you give the soundtrack a listen and backlog the devlog while waiting on the demo version, since, well, that’s what I recommend you do while waiting on the eventual yet inevitable release of the demo.
Next up
Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.
Camoslider's lighter-armored, faster-projectile "cousin", the Camoflyer
Graphical improvifying
Working on a new boss battle...
...?
Oh, did you think this was dead...?
...nah, but it was on hiatus.
I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...
A new boss has been coded!
They say the third time's a charm. Well, here's take 3 on the player sprite... consider it graphical improvifying phase 2.
Sometimes, you've just gotta stop and smell the flowers, ya know?
In my attempt to continue updates as we approach the demo release, have an out-of-context graphical effect.
More graphical improvements (Note: Image is scaled up quite a bit, click on it to see it at the original resolution. Also, for some reason, it thinks I uploaded two images.)
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