Game
Sol
4 years ago

Updated the dialogue UI - much better now! The dialogue is made possible by the Flowlab exclusive text engine, the Cri-Text System. Sol's storytelling wouldn't be as well represented without it!




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"The Mind Clock. It is within us all. The darkness. The hate... The hope. Our driving cause. Now corrupt. The Writer is lost. We must bring him back, Player. Our world, our dream, depends on his mind."

- The Narrator

Upcoming "Sol" indie game

"What does the drowning man say to the sun?

He asks it, ‘why let this happen, when your rays can dry up the waters?’

The sun looks down, pity of the man’s fate. The sun answers,

‘You see your breath leave you, but forget the dry tongues of others.’"

- Sol

Added several new sprites to create more well rounded ground objects, giving it a more earth-y feel. Along with this, added a few shadows in select areas, such as under metal structures.

Also added a falling animation you can see above: ^^^

"Time is a well,

And we are the bucket,

The world is a cell,

And our words are our musket."

- Sol

Run Animation

"The Mind Clock"

A cut scene from my upcoming game, Sol.

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Fan art for Foolish I'm feeling kinda better so I drew this

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

The whole squad is here!

Interested? Follow me!

I-Buki

Mio-Da!

Ibuki Mioda!