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9 years ago

Updated the title screen theme


I’ve improved the title screen theme, so I thought I’d update it. Next up will be a quick video demonstration of the game in action, to prove that yes, it’s properly in development (more than just the soundtrack). It’s still too early to release a playable build, though, because it’s really lacking in features, variety, and length as of now.



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Sometimes, you've just gotta stop and smell the flowers, ya know?

In my attempt to continue updates as we approach the demo release, have an out-of-context graphical effect.

Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.

More graphical improvements (Note: Image is scaled up quite a bit, click on it to see it at the original resolution. Also, for some reason, it thinks I uploaded two images.)

A new boss has been coded!

They say the third time's a charm. Well, here's take 3 on the player sprite... consider it graphical improvifying phase 2.

Camoslider's lighter-armored, faster-projectile "cousin", the Camoflyer

The plan going forwards

Working on a new boss battle...

Graphical improvifying