I’ve improved the title screen theme, so I thought I’d update it. Next up will be a quick video demonstration of the game in action, to prove that yes, it’s properly in development (more than just the soundtrack). It’s still too early to release a playable build, though, because it’s really lacking in features, variety, and length as of now.
Next up
Sometimes, you've just gotta stop and smell the flowers, ya know?
In my attempt to continue updates as we approach the demo release, have an out-of-context graphical effect.
Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.
More graphical improvements (Note: Image is scaled up quite a bit, click on it to see it at the original resolution. Also, for some reason, it thinks I uploaded two images.)
A new boss has been coded!
They say the third time's a charm. Well, here's take 3 on the player sprite... consider it graphical improvifying phase 2.
Camoslider's lighter-armored, faster-projectile "cousin", the Camoflyer
The plan going forwards
Working on a new boss battle...
Graphical improvifying










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