Fade in/fade out effect improved;
Added two more frames in Sonic’s walk animation;
Staff Roll updated and improved;
Game Over music.
Knuckles will be playable soon. When I finish, I’ll provide a trailer on YT and a Devlog here.
Fade in/fade out effect improved;
Added two more frames in Sonic’s walk animation;
Staff Roll updated and improved;
Game Over music.
Knuckles will be playable soon. When I finish, I’ll provide a trailer on YT and a Devlog here.
Now that the Megaman X version has been finished, time to update the OG one as well. This update will also be the final one. To begin with, I'll revamp Knux's sprites.
Controller support will also be implemented.
I have an announcement to make.
This guy finally has a name, Eryon. A name that defines his nature of an experiment.
It's a parallel with Dr. Gerald and Shadow. Except that Ivo's creation went out of control and his grandpa's later became Sonic's ally.
Version 7.1.1
"É, tá bom..."
Version 7 is here
This update came after "Version 6.6.6". Number 7 has a meaning of "finished work". This version also celebrates its 10th anniversary. Updates in the article below.
Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.
And yes. Green Hill is looking a lot more like Swamp Hill right now.
The final update is here. Check the article to see the changes.
All my thanks to all of you, for supporting this project ever since its first builds.
For now, I'll take a rest from game development. I have no plans for new projects.
The Showdown
Uma referência ao Silvio Santos.
(Está presente na versão Legacy)
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