Game
Sonic the Hedgehog: Blasting Adventure
8 years ago

Updates and bug fixes #1


  • Fade in/fade out effect improved;

  • Added two more frames in Sonic’s walk animation;

  • Staff Roll updated and improved;

  • Game Over music.

Knuckles will be playable soon. When I finish, I’ll provide a trailer on YT and a Devlog here.



2 comments

Loading...

Next up

I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...

The Showdown

Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.

And yes. Green Hill is looking a lot more like Swamp Hill right now.

The final update is here. Check the article to see the changes.

All my thanks to all of you, for supporting this project ever since its first builds.

For now, I'll take a rest from game development. I have no plans for new projects.

Uma referência ao Silvio Santos.

(Está presente na versão Legacy)

Version 5.0.2

Honestly, how low can someone go to steal arts from my game and make such lousy edits out of it? If you want to make stuff, do it with your own effort — DON’T STEAL OTHER PEOPLE’S WORK.

Version 7 is here

This update came after "Version 6.6.6". Number 7 has a meaning of "finished work". This version also celebrates its 10th anniversary. Updates in the article below.

For the next release (Version 7), I'll be merging both versions (Complete and Legacy) into one single game. I guess it's much better than upgrading two versions of the same game all the time.

(The image does not represent the final product.)

Now that the Megaman X version has been finished, time to update the OG one as well. This update will also be the final one. To begin with, I'll revamp Knux's sprites.

Controller support will also be implemented.