Fade in/fade out effect improved;
Added two more frames in Sonic’s walk animation;
Staff Roll updated and improved;
Game Over music.
Knuckles will be playable soon. When I finish, I’ll provide a trailer on YT and a Devlog here.
Fade in/fade out effect improved;
Added two more frames in Sonic’s walk animation;
Staff Roll updated and improved;
Game Over music.
Knuckles will be playable soon. When I finish, I’ll provide a trailer on YT and a Devlog here.
Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.
And yes. Green Hill is looking a lot more like Swamp Hill right now.
Now that the Megaman X version has been finished, time to update the OG one as well. This update will also be the final one. To begin with, I'll revamp Knux's sprites.
Controller support will also be implemented.
"Light versus darkness. Good versus evil. Positive energy versus negative energy.
As the final battle approaches, only one shall survive...
...The Second Round!"
Honestly, how low can someone go to steal arts from my game and make such lousy edits out of it? If you want to make stuff, do it with your own effort — DON’T STEAL OTHER PEOPLE’S WORK.
Version 5.0.2
Version 7.1.1
Alex Kidd the Lost Stars remake (proof of concept)
The Showdown
"É, tá bom..."
New theme song for Metal Sonic battle
2 comments