Fade in/fade out effect improved;
Added two more frames in Sonic’s walk animation;
Staff Roll updated and improved;
Game Over music.
Knuckles will be playable soon. When I finish, I’ll provide a trailer on YT and a Devlog here.
Fade in/fade out effect improved;
Added two more frames in Sonic’s walk animation;
Staff Roll updated and improved;
Game Over music.
Knuckles will be playable soon. When I finish, I’ll provide a trailer on YT and a Devlog here.
I have an announcement to make.
This guy finally has a name, Eryon. A name that defines his nature of an experiment.
It's a parallel with Dr. Gerald and Shadow. Except that Ivo's creation went out of control and his grandpa's later became Sonic's ally.
Aside from occasional bug fixes, this game will no longer receive any major updates—this is the final one. As for the pronunciation of Eryon's name, which some people were unsure about, it is pronounced 'EH-ree-on' (ou 'Érion', para nós Brasileiros).
"É, tá bom..."
Version 5.0.2
A new update is coming.
Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.
And yes. Green Hill is looking a lot more like Swamp Hill right now.
Alex Kidd the Lost Stars remake (proof of concept)
The Showdown
Now that the Megaman X version has been finished, time to update the OG one as well. This update will also be the final one. To begin with, I'll revamp Knux's sprites.
Controller support will also be implemented.
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