Game
Sonic the Hedgehog: Blasting Adventure
9 years ago

Updates and bug fixes #1


  • Fade in/fade out effect improved;

  • Added two more frames in Sonic’s walk animation;

  • Staff Roll updated and improved;

  • Game Over music.

Knuckles will be playable soon. When I finish, I’ll provide a trailer on YT and a Devlog here.



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Honestly, how low can someone go to steal arts from my game and make such lousy edits out of it? If you want to make stuff, do it with your own effort — DON’T STEAL OTHER PEOPLE’S WORK.

Version 5.0.2

Now that the Megaman X version has been finished, time to update the OG one as well. This update will also be the final one. To begin with, I'll revamp Knux's sprites.

Controller support will also be implemented.

A new update is coming.

Version 7.2 is here.

-Improved Title Screen

-Better sprites for Knuckles

-Gameplay improvements (Tails and Knuckles' jump height, lose less speed while rolling)

-New ending art

I won't be naming my games versions as "final" anymore.

I'm not android dev!

"Light versus darkness. Good versus evil. Positive energy versus negative energy.

As the final battle approaches, only one shall survive...

...The Second Round!"

Uma referência ao Silvio Santos.

(Está presente na versão Legacy)

I have an announcement to make.

This guy finally has a name, Eryon. A name that defines his nature of an experiment.

It's a parallel with Dr. Gerald and Shadow. Except that Ivo's creation went out of control and his grandpa's later became Sonic's ally.

Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.

And yes. Green Hill is looking a lot more like Swamp Hill right now.

New theme song for Metal Sonic battle