Game
Sonic the Hedgehog: Blasting Adventure
9 years ago

Updates and bug fixes #1


  • Fade in/fade out effect improved;

  • Added two more frames in Sonic’s walk animation;

  • Staff Roll updated and improved;

  • Game Over music.

Knuckles will be playable soon. When I finish, I’ll provide a trailer on YT and a Devlog here.



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I have an announcement to make.

This guy finally has a name, Eryon. A name that defines his nature of an experiment.

It's a parallel with Dr. Gerald and Shadow. Except that Ivo's creation went out of control and his grandpa's later became Sonic's ally.

Now that the Megaman X version has been finished, time to update the OG one as well. This update will also be the final one. To begin with, I'll revamp Knux's sprites.

Controller support will also be implemented.

Uma referência ao Silvio Santos.

(Está presente na versão Legacy)

Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.

And yes. Green Hill is looking a lot more like Swamp Hill right now.

Version 5.0.2

"É, tá bom..."

Version 7 is here

This update came after "Version 6.6.6". Number 7 has a meaning of "finished work". This version also celebrates its 10th anniversary. Updates in the article below.

Version 7.2 is here.

-Improved Title Screen

-Better sprites for Knuckles

-Gameplay improvements (Tails and Knuckles' jump height, lose less speed while rolling)

-New ending art

I won't be naming my games versions as "final" anymore.

I'm not android dev!

A new update is coming.

The Showdown