Fade in/fade out effect improved;
Added two more frames in Sonic’s walk animation;
Staff Roll updated and improved;
Game Over music.
Knuckles will be playable soon. When I finish, I’ll provide a trailer on YT and a Devlog here.
Fade in/fade out effect improved;
Added two more frames in Sonic’s walk animation;
Staff Roll updated and improved;
Game Over music.
Knuckles will be playable soon. When I finish, I’ll provide a trailer on YT and a Devlog here.
"É, tá bom..."
I have an announcement to make.
This guy finally has a name, Eryon. A name that defines his nature of an experiment.
It's a parallel with Dr. Gerald and Shadow. Except that Ivo's creation went out of control and his grandpa's later became Sonic's ally.
Version 7 - The Definitive Edition
This update came after "Version 6.6.6". Number 7 has a meaning of "finished work", so this will be the definitive version of this game. This version also celebrates its 10th anniversary. Updates in the article below.
Now that the Megaman X version has been finished, time to update the OG one as well. This update will also be the final one. To begin with, I'll revamp Knux's sprites.
Controller support will also be implemented.
For the next release (Version 7), I'll be merging both versions (Complete and Legacy) into one single game. I guess it's much better than upgrading two versions of the same game all the time.
(The image does not represent the final product.)
Version 7.2 is here.
-Improved Title Screen
-Better sprites for Knuckles
-Gameplay improvements (Tails and Knuckles' jump height, lose less speed while rolling)
-New ending art
I won't be naming my games versions as "final" anymore.
I'm not android dev!
A new update is coming.
Version 5.0.2
The Showdown
"Light versus darkness. Good versus evil. Positive energy versus negative energy.
As the final battle approaches, only one shall survive...
...The Second Round!"
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